AuthorTopic: Zombie platformer  (Read 10336 times)

Offline Stwelin

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Re: Zombie platformer

Reply #10 on: March 07, 2007, 05:54:44 pm
in 2 of the frames, the same foot is in the same place. (when the foot is the farthest back)

Offline AdamAtomic

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Re: Zombie platformer

Reply #11 on: March 07, 2007, 06:53:42 pm
I think it could be worth taking another look at his colors.  At 2x or larger he reads pretty nicely, but at 1x he looks like a VERY dark outline filled in with some pretty similar colors that kind of wash together (at least on my screen).  Here are some ideas (if you intend to use this guy at 1x anyways):



Even though mine appears to have more colors it only uses 11 total, including alpha.  I think his shirt and skin color run together too much, and your contrast is too mild all over.  Plus he could use some mini-details, like the belt buckle i think.

Offline Andy Tran

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Re: Zombie platformer

Reply #12 on: March 08, 2007, 12:42:22 am
 Nice sprites Gil! I haven't seen some of your work for awhile. Some tips if I may. The hips should turn while he iniiates the kick. 

Offline Gil

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Re: Zombie platformer

Reply #13 on: March 08, 2007, 01:13:35 am
I like the belt buckle idea. The green has to go though, he's orange...

I was going for a little washed out feeling, but perhaps you're right and I should go with the stuff I usually go with... Especially on the skin tone. :-\

Offline AdamAtomic

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Re: Zombie platformer

Reply #14 on: March 08, 2007, 01:23:14 am
I think your colors choices could work, they just need to be at 2x at least and have a less intense outline.  For me at least (and others are welcome to weigh in!) with the washed out colors, the black outline completely overwhelms whatever color contrast you have inside the sprite.

Offline Turbo

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Re: Zombie platformer

Reply #15 on: March 08, 2007, 01:53:49 am
That's nice. Reminds me of Axel from Streets of Rage.

Offline Pownatized

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Re: Zombie platformer

Reply #16 on: March 08, 2007, 02:23:44 am
really cool- but I think in his fighting stance, his hands are too far apart.

Offline Panda

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Re: Zombie platformer

Reply #17 on: March 08, 2007, 07:19:59 am
I don't know if it is just me, but all the movements do not seem to fit the character. The guy himself looks so buff and heavy, but all the animations look rather light and girly to certain extent.
I think you should start linking both character's personality/properties to the movements (adding more weight and all) before you go too far rather than just doing stereotype animations.

Offline Gil

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Re: Zombie platformer

Reply #18 on: March 08, 2007, 10:08:23 am
Actually, his design is supposed to be like that. Skinny legs, buff body. Kicks very agile and swift, packs a mean punch. He's supposed to be on a whack super-soldier serum. I think I'll either scrap and go bigger or change the palette around, adam's point is very valid.

I'm a bit torn here. I'm going to try some stuff out, we'll see...

Offline Bo

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Re: Zombie platformer

Reply #19 on: March 08, 2007, 11:38:25 am
I think you really should change the colors abit like adam did.

Cause right now. Its just duke nukem without the amo belts and no sun glasses.
yellow army haircut. Red shirt. blue pants... Duke has all of those.

Other than that he looks to much like duke nukem to be called "inspired by" I really like him. The style is nice and the animations to.