AuthorTopic: Crits to help improve my lighting techniques..  (Read 6019 times)

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Crits to help improve my lighting techniques..

on: February 21, 2007, 06:33:27 am
Hi all,

here is a linedrawing from THAT thread, its a nice shape, which I thought would be a good to practice my lighting on.

this is what I have come up with so far :



please, be as critical as you can, but leave suggestions to fix those critiques please!

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #1 on: February 21, 2007, 10:03:09 pm
No comments? I seem to have this effect where people just dont wanna talk to me  :'(

Offline Rox

  • 0011
  • **
  • Posts: 591
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #2 on: February 21, 2007, 10:07:00 pm
I think some pieces do have that effect on people. They're not bad enough, nor good enough, nor sticking-outey enough to make you feel "wow, I need to reply to this".

And.. as if to prove that... I honestly can't think of anything to say... Good job?

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #3 on: February 21, 2007, 10:18:57 pm
LOL, I like that explenation, whether its true or not doesnt matter  :P

Offline robalan

  • 0010
  • *
  • Posts: 337
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #4 on: February 22, 2007, 01:34:03 am
You want comments?  I'll give you comments!

-Nice job making it look slimy, although some more texture could add interest.
-Try being more daring with your hue choices; your current ramp is rather monochromatic.
-Good job with contrast, but make sure that you're using all of your colors as much as they should be used.  The buffer shade between the light and dark shades on the leg might want to be spread out to cover more area; the leg looks a bit angular at the moment.

So...there are some comments I got at first glance; maybe someone else can give you something else helpful.
Always remember: a preposition is not something you should end a sentence with.

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #5 on: February 22, 2007, 02:29:13 am


Thanks for the feedback robalan!

Im in the process of playing around with texture now, I changed the midtone to be more mid LOL I think it looks alot better now. Also I fixed up some of the edges a little.

I also widened the leg midtone shading a little too, it looks better, but theres just not enough real-estate LOL

Im not entirely sure what you mean by monochormatic LOL do you mean changing the color a little as it darkens (say adding more red, or blue etc?)

Offline robalan

  • 0010
  • *
  • Posts: 337
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #6 on: February 22, 2007, 03:35:26 am
Ah, the value change on the buffer shade helped make it important.

By monochromatic I mean it's all the same color of purple.  Shifting the color to be more blue or yellow or green depending on whether the color is for shade or highlight can make the palette more interesting.
Always remember: a preposition is not something you should end a sentence with.

Offline Fizz

  • 0001
  • *
  • Posts: 84
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #7 on: February 22, 2007, 09:45:54 pm
As for making it less monochromatic:


Kinda like this, although you may not desire your monster being this purple as I made it.  (Only the the skin colors were messed with)
« Last Edit: February 22, 2007, 09:49:01 pm by Fizz »

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #8 on: February 22, 2007, 10:08:38 pm
I see what you mean, I will have a play around, and see what looks best!

thanks for the tips.

texturing the skin is harder than I thought, I think I will try using the current shading "edges" to add some texture, because without adding about 5 more colors in there, I just cant get a decent texture on the thing!

Offline templargfx

  • 0001
  • *
  • Posts: 21
  • Karma: +0/-0
    • View Profile

Re: Crits to help improve my lighting techniques..

Reply #9 on: February 24, 2007, 07:58:32 am
How about this?

any tips?