Hi all,
Here's a mockup of a game I'm creating at the moment. It's for a (self made) game console with some low end specs.
(512 colors , 16 colors per tile, 32x32 tile size, 2 layers, 15 colors per sprite + transp, 16 pals for the background, 16 pals for the sprtes, 256x224 screen, 128 sprites)

I'm working on removing the repetiveness and adding detail to the foreground layer, at the moment.
But I have no idea what to make for the background layer, so I just added some strange grey rocks as a place holder.
Thoughts and crits welcome.
- mice
EDIT:
Been playing around with the colors. Although 512c are a bit limiting it's quite fun.
Could just switch the palette in a level and make hell freeze over. Cool.


The colors in these pics are now stretched with steps of 36.4 instead of the earlier 32.
EDIT_2:
Added a face, supposed to be a boss, but looks more like the easter-heads of gradius...


EDIT_3 (2007, 18th Feb, 05:49:30):
Added som enemies. Didn't want them to turn out like a 'standard 1A' enemy, but it did.
Also re-made the cheek bone hi-light, will work some more on that part.

Will probably try some HU display work now.
EDIT_4:
This has turned into my blog page...
Added another enemy, ground based. Also made a ground for him to stand on. Got a bit more depth to it, maybe...?
Revised the face, again. In case someone wonders, yes the face is currently a sleep. It will be woken and a control orb will be placed in its forehead. Dadaaam!
