AuthorTopic: [WIP] Skull, pallete help PLEASE, Revamp anyone?  (Read 7401 times)

Offline Malor

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #10 on: February 14, 2007, 11:26:27 pm


thanks Skull ;D
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Offline AIGuy

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #11 on: February 15, 2007, 04:38:22 am
Skulls are perfectly symmetrical unless they've been banged up, so I think you should make your lineart symmetrical.
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Offline Jad

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #12 on: February 15, 2007, 12:03:14 pm
Actually, it's quite symmetrical 'cept for the teeth, which are often not all that symmetrical (my aren't ;\) However, this needs a lot of polish. Google image on skull and just gorge upon all the skullness and try to apply it on your own pixelled skull :]

EDIT: Sorry for my bad english. The english language, for me, has become something of a playground where I bend rules as I see fit with the benefit of never having to think. Sorry for the ear- (or eye-)burning, mate.
« Last Edit: February 15, 2007, 03:13:36 pm by Jad »
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Offline Skull

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #13 on: February 15, 2007, 01:22:14 pm
Actually, it's quite symmetrical 'cept for the teeth, which are often not all that symmetrical (my aren't ;\) However, this needs a lot of polish. Google image on skull and just gorge upon all the skullness and try to apply it on your own pixelled skull :]


My ears are burning...

Anyway, that's looking more like it. Now how about some definition.

Offline Malor

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Re: [WIP] Skull, Revamp anyone?

Reply #14 on: February 15, 2007, 08:45:17 pm
thank you all, working on the mcoloring, the definition will probably come with that  ;D some of the basic shading has been put down, alot more refining to do...



I like my pallete
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline Malor

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #15 on: February 15, 2007, 09:37:23 pm
right. I have come to the conclusion, that I have no idea what I am doing when it comes to A/A.
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.

Offline Kame

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #16 on: February 15, 2007, 10:39:26 pm
Your lineart is still way off and needs way more improvement before coloring.

http://www.sheezyart.com/view/871517/

That is a pencil sketch drawn by me. Since photographic references don't seem to have helped you much, maybe it will, since it's really just lineart itself.

The shape of your skull (well, your pixelart, anyway) varies very little, it's way too straight, the yes are enormous, and it doesn't look like bone. On my drawing, you can see it's kind of crowded because it's only the bone that the skin eventually goes onto. yours looks more loose and unconnected and complete, like an actual face, rather than bare bones.

Offline Malor

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Re: [WIP] Skull, pallete help PLEASE, Revamp anyone?

Reply #17 on: February 15, 2007, 10:52:41 pm
Your lineart is still way off and needs way more improvement before coloring.

http://www.sheezyart.com/view/871517/

That is a pencil sketch drawn by me. Since photographic references don't seem to have helped you much, maybe it will, since it's really just lineart itself.

The shape of your skull (well, your pixelart, anyway) varies very little, it's way too straight, the yes are enormous, and it doesn't look like bone. On my drawing, you can see it's kind of crowded because it's only the bone that the skin eventually goes onto. yours looks more loose and unconnected and complete, like an actual face, rather than bare bones.

I am addressing that not..bone..ishness during the coloring. but, thanks for the help, Ill work on it.
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.