AuthorTopic: Naked man character & WIP mockup  (Read 8168 times)

Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #10 on: February 17, 2007, 11:11:21 pm
pixelsforhire i will look into playing with the darker shade but i am quite happy with it.

dragonrc - that is on the list for when i've decided on the character design - front walk is missing hair bob too.

newest =
« Last Edit: February 17, 2007, 11:54:49 pm by willfaulds »

Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #11 on: February 20, 2007, 12:18:48 pm
updated in first post = a finished front view and walk cycle.

Offline willfaulds

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Re: Small scale character - design and palette crit

Reply #12 on: February 24, 2007, 10:32:11 pm
WIP;


(Best viewed at 200%)

Early days yet but any thoughts?

Offline ndchristie

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Re: Naked man character & WIP mockup

Reply #13 on: February 24, 2007, 10:48:27 pm
it's very noisy, which is a mistake i also often make with backgrounds.  i would say to cut the dither on most of it in favor of broad color fields broken up by detailed areas with just enough texture to not appear plastic.  these chosen areas should provide the eye with an Impression of rough stonework, without making the bg too busy.  Might not be your style, but perhaps worth a try.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #14 on: February 26, 2007, 07:10:46 pm
Thanks Adarias working on a new version using more solid colours not sure which one i like best yet but will post both here to see what people think.

For now another character addition.



As always best viewed at 200%

Offline nepheus

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Re: Naked man character & WIP mockup

Reply #15 on: February 27, 2007, 02:59:56 am
Hi will, how are you?

I have been watching your progress with this piece and had an idea when I read The One Guy's post: you could put one of those black rectangles censuring his parts when he is naked and add a "standing" animation where he "adjusts" the rectangle, kind of like when you have big pants and need to take them up all the time because they keep falling. I think it would be hilarious ;D

Good things.

Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #16 on: February 27, 2007, 12:22:00 pm
2 wall edits (one thanks to adarias' input)

&

And thankyou Adarias because i think the smoother one is much better anyone disagree?

And nepheus: very well thanks, you?  I really like the idea.  Unfortunately it doesn't quite fit with the concept but I might find an area i can implement that in anyway.
« Last Edit: February 27, 2007, 12:43:25 pm by willfaulds »

Offline philipptr

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Re: Naked man character & WIP mockup

Reply #17 on: February 27, 2007, 02:56:05 pm
I love the new wall.. looks a bit metal-slug-like. only thing I don't really like is the upper left corner which still looks too busy, but other than that its great :)

Offline willfaulds

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Re: Naked man character & WIP mockup

Reply #18 on: February 27, 2007, 03:22:29 pm
philipptr = Thanks, if I can manage a game with near metal slug quality ill be very happy!  Top left i think suffered from my not wanting to commit to a definite lighting solution will work on it.

New update = ->

Offline ndchristie

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Re: Naked man character & WIP mockup

Reply #19 on: February 27, 2007, 09:46:17 pm
i think the righthand version is a significant improvement :P

and im digging your badger
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.