AuthorTopic: [WIP] Here goes some industrial tiles  (Read 395 times)

Offline Vinik

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[WIP] Here goes some industrial tiles

on: January 19, 2019, 08:11:52 pm
Hello folks, do you think this is working? Any bad seams/tiling? I think I need some fresh eyes on it :). No idea on what I will use for background, probably just some dark tall walls matching the tiles. Thank you all in advance as always ;D
« Last Edit: January 22, 2019, 03:57:34 am by Vinik »

Offline Vinik

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Re: Here goes some industrial tiles

Reply #1 on: January 22, 2019, 01:25:34 am
Simple rectangular wall tiles, I am working on different values and tile variations.


Edit: forgot the doors  :)
« Last Edit: January 22, 2019, 01:34:12 am by Vinik »

Offline Vinik

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Re: Here goes some industrial tiles

Reply #2 on: January 22, 2019, 03:56:33 am
And diagonal walls, needs some fixing, but the tiling works in principle.
Currently it is still too generic and clean.

Offline yrizoud

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Re: [WIP] Here goes some industrial tiles

Reply #3 on: January 22, 2019, 11:07:51 am
Unless your game requires front-facing light (for example if you're mirroring sprites for left/right), I would advise to use a lighting that favors a side. This is especially for your diagonal walls : if the \ and / walls have different shades (One lighter than the "---" walls, and one darker than them), it really helps the visibility of the scene as an actual 3D thing.

Offline Vinik

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Re: [WIP] Here goes some industrial tiles

Reply #4 on: January 22, 2019, 02:38:27 pm
Yeah, I can really see that, thanks. I admit I changed to front facing light some time ago to cut the workload :D. I'll give it a serious second thinking, it is not like I am going super fast anyway.