AuthorTopic: Iso Tilesets (Crit Away!)  (Read 7573 times)

Offline Doppleganger

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Iso Tilesets (Crit Away!)

on: January 23, 2007, 05:30:45 am

A compilation of mines, forest, and town/suburb, tiles.

Mountain tiles.

After reviewing a few topics here, I've come to the conclusion that asking for some harsh CnC would only do better for improving myself. Since iso is my week point I figured that'd be the best aspect for me to start improving on. Above are some small, incomplete as far as objects go, tilesets I've been commissioned to do. Feel free to say and do whatever you want about them.

The compilation of sets versus the mountain set might be harder to edit, at least as far as the palette goes, since some of the tiles share the same ramp and there's a boatload of colors. Although, I believe most of those colors come from the random objects I threw in there.

Which brings me to the final statement; the objects are all older works of mine that I threw in to give the tilesets a bit of life. I realized that it interferes with viewing the tiles so I omitted any objects in the mountain. Anyways, if you want to crit those too, go ahead.

Offline ZoSo

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Re: Iso Tilesets (Crit Away!)

Reply #1 on: January 23, 2007, 06:49:25 am
Wow.. i love this. You could add some more stones in mine tho.. Anyway amazing work. I dont really have much to crit.. its good :)

Offline Fry

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Re: Iso Tilesets (Crit Away!)

Reply #2 on: January 23, 2007, 07:23:20 am
Wow, that's amazing.

My only suggestion is possibly adding some dark highlights in the rock cracks in the lower image.  I noticed you did for the ramp part of it, and i think it might look a bit crisper if you had it throughout or at least staggered it in certain areas.

I'm truly blown away by the detail.

Offline ejay

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Re: Iso Tilesets (Crit Away!)

Reply #3 on: January 23, 2007, 12:32:48 pm
This is too awesome to ignore.
I love everything about these.
Minor critique:
 - The floor tiles in the first image are a bit repetitive .
 - All the sprites are all lacking shadows.(but it's understandable since you said you just threw them in to spice things up)
 - The last image has rather high local contrast but low global contrast making it a little hard to read.

Offline JJ Naas

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Re: Iso Tilesets (Crit Away!)

Reply #4 on: January 23, 2007, 02:40:24 pm
Awesome stuff. :)

Are those gems/diamonds in the cave wall? You could make them be a more solid part of the stone structure, sticking out or growing out of the rock, like in this one. Now it looks more like splattered paint.

Offline Froli

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Re: Iso Tilesets (Crit Away!)

Reply #5 on: January 23, 2007, 03:21:41 pm
This is awesome.

I noticed this part and edited it by adding a some tints and shadows. I do think it adds more depth on the wall  :)



Offline eck

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Re: Iso Tilesets (Crit Away!)

Reply #6 on: January 23, 2007, 07:42:40 pm
any chance of seeing the tilesets?
untz untz untz?

Offline Doppleganger

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Re: Iso Tilesets (Crit Away!)

Reply #7 on: January 24, 2007, 05:37:40 am
ZoSo:
Thanks! I plan on adding more stones to the mines. I've just been given creative liberty to dress these areas and more with fitting objects, so certainly there'll be stones in
the mines.

Fry:
I agree about the darker cracks, I'll make sure to try that out.

eJay:
-The mine tile floor was originally part of a path tile which happened to fit well with the mine theme. I plan on making different variations of that tile
-Shadows, yes. I'm not sure how they're going to behandled in game actually.
-The low global contrast statement seems to go with Fry's statement...certainly an issue I'll be looking at.

JJ Naas:
The things in/on the wall are little biofluorescent spores or moss perhaps. I can see how it looks like paint splatters. They were kind of an after thought and a bit rushed  perhaps.

Froli:
Thanks for the edit, I like how you did the shadows. The highlight appears to make things a bit more gritty though.

eck:
I'll have to upload the tilesets which means I'll have to save them in a different format but, I feel that it's something I could do in the very near future. ;)

Thanks for all the comments guys, I'll be sure to make use of them and update you when that is so.




Offline Solitaire

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Re: Iso Tilesets (Crit Away!)

Reply #8 on: January 24, 2007, 09:19:22 pm
I'm liking those man!!Really quality work!I only have the minorist of minorist critiques to tell you:
On your first sprite,in the top left hand corner there seems to be a stray brown pixel...
That's it!Great work!

Offline skeddles

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Re: Iso Tilesets (Crit Away!)

Reply #9 on: January 24, 2007, 10:03:17 pm
everything is wonderfull!

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Re: Iso Tilesets (Crit Away!)

Reply #10 on: January 25, 2007, 02:54:24 am
I love this stuff... especially the dancing raccoons. In general, I love iso. Anyway, for the support boards holding up the ceiling (in the mine), the one separating the gnomes from the pickaxe, at first I thought it was on the floor, but since there is no overhead lighting in a mine :crazy:, I don't know how you can fix it. Perhaps it's just because there isn't a beam holding it up... :-\

Offline vellan

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Re: Iso Tilesets (Crit Away!)

Reply #11 on: January 26, 2007, 08:23:57 pm
these are some fantastic examples of both style and color palette choice.

The color choice is so interesting and soft, but also lets the characters literally pop out of the background.

Are you working professionally?

Offline fil_razorback

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Re: Iso Tilesets (Crit Away!)

Reply #12 on: January 26, 2007, 10:54:43 pm
Yes he is. At least it's what I understood from his pixeljoint gallery (commissions...)

Offline Doppleganger

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Re: Iso Tilesets (Crit Away!)

Reply #13 on: January 29, 2007, 08:57:59 am
Thanks Fil! You're on top of things. I kind of forgot about this thread because this project is one that I work on occassionally.

Yeah, my pixeljoint gallery is littered with commissions, which is sad, because sometimes it's nice to do your own thing. But alas, I opted to make freelancing my work of choice and am now working 40+ hours a week, every week, and have a hard time finding the time to sprite for fun.

In other news, I'm going to be dedicating 20 hours or so to this project so I should have some more fun stuff by the end of the week.

Offline vellan

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Re: Iso Tilesets (Crit Away!)

Reply #14 on: January 29, 2007, 08:02:47 pm
look forward to seeing it.

Offline Ragnarok

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Re: Iso Tilesets (Crit Away!)

Reply #15 on: January 29, 2007, 08:12:45 pm
Doppellganger, do you have any tutorials posted online? If so, please direct me to them. If not, where did you learn your skills from?
I'll do a quick edit of the crystal veins (I assume that that's what they are) in a second. Your artwork has inspired me just now.
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