AuthorTopic: Background  (Read 5045 times)

Offline Andy Tran

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Background

on: January 16, 2007, 01:22:32 am
 

 Just a bg I just thought of. It was inspired by the castle bg in Little Fighter 2.

Offline sharprm

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Re: Background

Reply #1 on: January 16, 2007, 04:39:22 am
You should use more colors to make it smooth. Also do something to make it look like stone and not flat color.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Andy Tran

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Re: Background

Reply #2 on: January 16, 2007, 05:57:51 am
 Thanks, but using more colors like that makes it look like a gradient. I'll leave it like this.

Offline sharprm

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Re: Background

Reply #3 on: January 16, 2007, 09:33:07 am
Thanks, but using more colors like that makes it look like a gradient. I'll leave it like this.

I don't see why using more colors makes it look like a gradient. Maybe you don't know how to shade properly
that's all. I think you should change it becuase it hard to work out what is what. Also the colors aren't bright enough. The floor is very flat and boring.

Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Andy Tran

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Re: Background

Reply #4 on: January 16, 2007, 11:02:09 am
 Good edit, but I think it's too graffitii looking. I'll stick to what I do now. Thanks!

Offline Terley

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Re: Background

Reply #5 on: January 16, 2007, 02:26:42 pm
awesome edit sharprm Id at least try consider what he's trying to tell you Andy Tran, if you think it looks too graffitti then try and avoid that while working on your own, don't shun his advice because of the style difference.
I've not got anything interesting to type here..

Offline eck

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Re: Background

Reply #6 on: January 16, 2007, 08:09:00 pm
yours lacks depth.  i would make an edit of my own, but if you dont listen to crits, whats the point?

if your not looking for critique, you should say that in your first post.
untz untz untz?

Offline Rox

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Re: Background

Reply #7 on: January 16, 2007, 09:09:00 pm
I'm actually with Andy on this one. sharprm's edit does look good, but I can tell it's not what it's intended to look like. I actually think the only thing "wrong" with the original is the fire. I didn't even notice it was supposed to be fire. It looks like some... mutant dandelion or something to me. So embrace the edit on that, Andy. But the rest looks good to me! It looks like some easy-going early SNES era Golden Axe clone or something. Yeah, it's very simple and not interesting at all to look at, but that may be intentional. I, for one, think it's refreshing to see.

Offline Helm

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Re: Background

Reply #8 on: January 16, 2007, 10:37:42 pm
Quote
f you're not looking for critique, you should say that in your first post.

Offline AdamAtomic

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Re: Background

Reply #9 on: January 16, 2007, 11:42:04 pm
There is a lot to be learned from that edit regardless of "style" or anything else you might have made up to justify ignoring everything in it.  Major things you should notice about it:

1 - CONTRAST.  Sharpm's edit has some.  Contrast is good!  Especially if you want to shade that fire properly.

2 - Floor detail.  Sharpm has added a little bit of extra floor detail here and there, and it does wonders to make the scene more interesting.  Do you have to add the same details he did?  No.  But you definitely need something down there!  It will help it look like an actual surface, rather than a color field.

3 - Logical pillar detail.  Notice any random lines added for "noise" in sharpm's edit?  No?  Me neither.  That's because his details are cracks and chips in the stone, not just scribbled little bits.

Some other nice touches that might not deserve a bullet or number are the way he intentionally darkened the background to help the flame stand out more, and actually read as "fire".  It gave him the opportunity to work some nice highlights into the rear wall AND pillars, giving yet more depth, volume and surface information.

Reject the actual edit, reject the style, but for the love of god don't throw away good advice that someone spent their valuable time preparing!!