AuthorTopic: Some Isometric characters and tiles  (Read 6979 times)

Offline xanthier

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Some Isometric characters and tiles

on: January 14, 2007, 04:10:14 am
Crits please, I'd like to make these better. I struggle with the iso perspective still. And color choice.



There are 2 seperate characters here and the grass tiles of course.
« Last Edit: January 14, 2007, 04:11:52 am by xanthier »
For this, a long time have I waited.

Offline Conexion

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Re: Some Isometric characters and tiles

Reply #1 on: January 14, 2007, 09:05:06 am
I haven't taken a great look at it (as I don't have much time) but my first reaction was "Was this saved as a jpeg?"... then I zoomed in and saw it wasn't... but it looks almost kind of blurry. More colour contrast?... Good start though  :)

Offline sharprm

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Re: Some Isometric characters and tiles

Reply #2 on: January 14, 2007, 09:15:15 am
Blue shadow doesn't look good. They're arms are too short also.
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi

Offline Squeez

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Re: Some Isometric characters and tiles

Reply #3 on: January 14, 2007, 11:37:56 am
I think it looks good. Yes the only point is the shade of the characters , I'd say gray/green shade

Offline xanthier

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Re: Some Isometric characters and tiles

Reply #4 on: January 16, 2007, 08:02:27 pm
I'm working on this class male and female, I'm not sure the female is as good however.
On this one I tried to lengthen the arms and changed the shadow color as was suggested. I believe the arms should come to waist level.
Also,  to Conexion, what specifically looks like it needs more contrast? the tiles, people? both? clothing, face? I'd like to know.
 I will repost the others with changes soon.



For this, a long time have I waited.

Offline Ben2theEdge

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Re: Some Isometric characters and tiles

Reply #5 on: January 16, 2007, 08:28:38 pm
Nice, I like the style and the colors. Anatomy-wise, on the average human body standing straight with the arms fully extended, the wrists will be just below the belt line, with the tips of the fingers ending right around mid-thigh. Lengthening the arms and legs any more in your sprite will probably lose the style you're going for, so I would try making the torso a bit shorter instead.

[EDIT] Your female looks a bit like a guy with a wig. Women typically have smaller waists, smaller hands and feet, wider hips and another very obvious difference. ;)  :o
« Last Edit: January 16, 2007, 08:31:43 pm by Ben2theEdge »
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Offline xanthier

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Re: Some Isometric characters and tiles

Reply #6 on: January 28, 2007, 03:29:37 am
I  hope this is an improvement...



by the way I didn't change the male because his waist is actually under that tunic or whatever you call it, so I think the legs are the right length.
Crits please.
« Last Edit: January 28, 2007, 03:35:18 am by xanthier »
For this, a long time have I waited.

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Re: Some Isometric characters and tiles

Reply #7 on: January 28, 2007, 04:40:31 am
I wanted to explain about the female form but I couldn't get it right so I did a tiny and quick edit of the girl. I hope you don't mind

Offline Vale

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Re: Some Isometric characters and tiles

Reply #8 on: January 28, 2007, 05:14:09 am
The one problem I see is the legs and feet. They seem really spread out and the feet also curve outward.

I made a small edit to show you what I mean:

Offline Mirre

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Re: Some Isometric characters and tiles

Reply #9 on: January 28, 2007, 11:28:20 am
Actually, now it looks a bit like Rambo with a corset. Giving a waist and boobs to a male sprite doesn't make it look female. It's about the overall features, head shape, shoulders (very important!), legs, and pose as well. I made a very quick edit. But I hope it helps. The sprite also missed a neck so I lowered the shoulders, I also moved up the waist and changed the legs' positions.

Offline fork_in_toaster

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Re: Some Isometric characters and tiles

Reply #10 on: January 28, 2007, 07:50:30 pm
I'm a long time, big time lurker and I only drop in once a year or so when I see something extra cute that needs attention.  I think I've seen your strategy game stuff before and really admired it (that was you, right?), so when I saw that you had posted these little guys I decided to swoop in to drop my two cents.

Firstly I chopped off her ponytail to see what was going on there around the shoulders, which isn't really evident from far away with the colours so close to each other.  Then chopped off her head and drew in those little isometric guidelines, and I think that part of your problem is that even though the legs are rotated more closely to the isometric axis, the shoulders are more straight.  At least it looked like that before I took her braid off, I don't know now.  Her waist doesn't seem to be lined up on the axis either.  Another thing that I think is contributing to some wonky perspective is the closest shoe, it's facing us straight on.  Overall, we have some funky perspective going on.

As for conveying femininity I think that the shoulders and arms are a big part of the problem here.  They look basically as wide as the man's shoulders, so we're gonna have to trim those right down, and also soften the face a bit.  Another thing is that below the waist, except for the length of her coat/riding dress/whatever she's the same as the man.  Well, kind of around the chest area she looks the same as the guy too.  I know it's common to reuse body parts when you're doing a tactics game cause you have to make like a mogillion characters but I think that at least you should have a set of manly parts and a set of womanly parts.  To illustrate that I didn't mean that in a dirty way, here is what I mean:



At some point I got very carried away and may have departed from the style you were going for, it got pretty girly.  Also my screen lighting is very dark and I may have inadvertantly given her a beard instead of a face, it's hard for me to tell.  At any rate maybe it will help a bit with the perspective of your other sprites, or at least give you some ideas.

can I just say though that I wouldn't touch the grass tiles, they're super cute and I love them, good job on the depth of the far-away tiles there.



Good luck on this, I hope you manage to take it to the end.


Offline Opacus

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Re: Some Isometric characters and tiles

Reply #11 on: January 28, 2007, 08:37:11 pm
Lovely crits and edit mistr Fork.

Offline gliding

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Re: Some Isometric characters and tiles

Reply #12 on: January 29, 2007, 01:26:27 am
Hey, nice edit fork.

I tried out my own rendition.

Although you'rs was great i felt it needed a bit more and the use of colour could have been improved. overall nice work.


Offline Cow

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Re: Some Isometric characters and tiles

Reply #13 on: January 29, 2007, 03:36:48 pm
I really like the edit on the head, but somewhere along the way her left leg got crazy-deformed. I also think the edits lost the sense of depth that the original had.