I think I understand what you all mean now , I’ll try to explain a few things by replying to your posts.
I think you have a lot of problems with this sprite. 1. Perspective angle thing. Can you post the shape of the tiles that will be used in
game (eg. 45 degree lines or whatever)
This is a Very useful post, this helped a lot with the edit below.
2. Shading. It is pillow shaded, pick a light source and do correct shadows. Don't just reply
to everyone's criticisms with "i actually think its right but thankyou", fix it.
I think the problem here is that I may not understand the term pillow shading.
I thought pillow shading meant this: (2nd image)
But if you look at my sprite it isn’t shaded like that….or am I wrong again? :S
3. Animation is lousy.
I know it’s not a masterpiece but I think it’s a huge improvement with my older animations.
My friend said: it is a game sprite, not a static pixel art piece that has to be perfect with every pixel, keep it simple but make sure it looks ok. People often forget this and spend hours on a sprite making it look perfect while with lesser work the sprite could have looked good to in the game itself too while it may have looked lousy as a sprite on its own.
4. Armour costume is dodgy.
Dodgy?
You repeatably make small edits and post them, but overall the piece won't improve. Imo you should start again. Start with a naked
sprite for platform perspective, get a four frame animation done, get it criticised, then increase frames to 10 (or whatever you're using
now). Then do a sprite with your funny perspective. Get it criticised, then do 4 frame animation, etc. This is a hard sprite to do imo because
of the perspective (my attempt sucks again). But if you show us the tiles you're using and listen to advice it could turn out okay.
First of all, I’m sorry I may not have used all of the comments that were posted but the reason is I don’t understand what they meant… I know it’s a lousy excuse but It’s true.
And if I posted ‘I think it looks good this way’ then the project leader think’s it’s ok. But I’ll try to give more attention to the comments next time;)
We don’t have tiles yet but we do know the tilesize:
It will be either one of them.
I made a whole new sprite based on most of the previous comments:
I remade it without looking back to my old sprite so they wouldn’t be alike, also I want to thank my friend for his advice, especially with the legs and the eyes (1 pixel up).
I shaded the head and the arms, I was planning to shade the rest to but I wanted to let you all give a chance to look at it and post comments so I can edit it early. I'm not sure about the head, somethings bugging me about it
I must say I like the new sprite and that I’m learning a lot by working on this
your proportions are so wrong that even when Kren was only trying to edit the colors he couldn't help but change the arm and torso lengths to be more appropriate. Don't throw away good crits; this is a bad sprite that needs a lot of help and you're crapping on/ignoring everyone's input - ESPECIALLY when you claim to be accepting it!
Proportions
Again a word that I don’t really understand:
Does this mean that the size of the limbs is wrong compared to the rest of the sprite?
Does this mean that the size of the limbs is wrong compared with a real human being?
In that case I have to say that it doesn’t really matter, look at some other rpg sprites, if the limbs were that way in real live we would look really weird but it looks good for the sprites.
Or does it mean anything else?
Anyway, thank you all very much for even taking time posting a comment, it may not always look this way but I really appreciate it