Well I've begun some of the tileset work for one of the games I've been working on on and off for the last...well I'd daresay a close to a year now. It's an asteroid tilset, designed to depict massive asteroids floating near a large purple nebula. I plan to have the tiles 128x128px in size...which is huge.
To begin with I am roughing out the shading in 64x64, then blowing them up and refining and adding detail. Here's how the roughing in is going:

Primary lightsource is top-right-above in terms of y-x-z, and secondary lightsource is opposite. I would really appreciate any C&C you have
