Long shadows:

Short shadows:

Okay I'm working on some gauntlet style graphical assets and would like to get the opinions of some people (such as yourself).
Which of the shadows above do you think looks better (never mind the differing tiles, or the quality of the tiles, they are just structural templates so far)? I preffer the first longer shadows and they are at the same scale as those in gauntlet 2. But I would prefer a higher light source generally, and that would mean shadows for the gate tiles would extend over the tile boundaries (not shown).
Do you think an iso view could work for a gauntlet-style game and would it retain the play feel? I'm generally not fond of iso with directional controls (keyboard, gamepad). Do you know of any iso gauntlet-likes that I could try out?
And a couple other related questions.
Do you know of any free gauntlet-like games? All I know of are the old dos games Myrmidon and Boboli.
A long time ago I played a dos shareware gauntlet-like game and am trying to find out what it was called so I can get it. If I recall correctly it has the following features:
* 320 x 200 EGA graphics.
* Single character a wizard.
* Weapons are fireballs of increasing strength.
Tweak anyone's memory?