AuthorTopic: Cyangmou's Art Ressources (Tuts, Analysis, Design etc.):  (Read 3506 times)

Offline Cyangmou

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Collected knowledge of stuff I actually cared deeply about and had so far time to write down.

All of this has been released via my Twitter / DA
You also find a visual preview of everything released in order in this tutorial specific gallery:
https://www.deviantart.com/cyangmou/gallery/37668128/Tutorials
normal DA & Twitter (just for links sake):
https://www.deviantart.com/cyangmou
https://twitter.com/cyangmou

A few people recently asked to post these things here, that happens right now
(I am not sure I I will keep it active though, so stand as of now is 01.07.2018)

Before you jump into the action:
-Please check out the links, there are comments, answers, credits, further links etc. (Would take too much time to rewrite all of that here)
-Some of the old stuff - 2013 and earlier probably isn't really accurate in it's terminology (especially the topdown "perspective" construction should rather be topdown projection)
-The red haired teacher which appaears since 2018 is named Creya, probably you know her.

Aside from that happy reading.

A point about Pixelart (2017)
https://www.deviantart.com/cyangmou/art/A-Point-about-Pixelart-661288078?ga_submit_new=10%3A1530573952&ga_type=edit&ga_changes=1


Basic Tips for Pixelart (2018)
https://www.deviantart.com/cyangmou/art/Top-5-Basic-Tips-for-Pixel-Art-457660938


Resolution Increases Quadratically (2018)
https://www.deviantart.com/cyangmou/art/Resolution-Increases-Quadratically-741136902


Bigger palettes Increase  Production Time: (2018)
https://www.deviantart.com/cyangmou/art/Bigger-Palettes-Increase-Production-Time-741426055?ga_submit_new=10%3A1530453339&ga_type=edit&ga_changes=1


Polish Levels (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-02-687430573


Basic Tiling (2014)
https://www.deviantart.com/cyangmou/art/Basic-Tiling-464592580


Pixel Art Process (2013)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Process-413418385


Step By Step Rock  (2016)
https://www.deviantart.com/cyangmou/art/Let-s-Pixel-A-Rock-601452207


Step by Step Stone Column (2016)
https://www.deviantart.com/cyangmou/art/Let-s-Pixel-a-Stone-Column-603883414


Process – Monorail column (2016)
https://www.deviantart.com/cyangmou/art/Tower-57-Monorail-Column-Process-593843474


Process – Herald Angel (2016)
https://www.deviantart.com/cyangmou/art/Tower-57-Herald-Angel-Process-594580002


Outlines & Shapes (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Shapes-and-Outlines-722784595


„Anatomy“ of Pixel Art – a guide to shapes (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Anatomy-of-Shapes-722974006


Readability (2018)
https://www.deviantart.com/cyangmou/art/Readability-Pixel-art-Style-possibilities-723970229


CRT / TFT difference (cynically overdrawn) (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-03-687562619


Analysis – Fire Emblem 7 / 8 (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-04-687587548


Generalized Pros and Cons for different Projections (2018)
https://www.deviantart.com/cyangmou/art/2D-Graphics-Methods-Pros-and-Cons-722596118


Projection Consistency (2017)
https://orig00.deviantart.net/c5cb/f/2017/169/b/4/pixel_gameart_101_by_cyangmou-dbd4ls8.png


How To post Pixelart on Twitter (2018)
https://www.deviantart.com/cyangmou/art/How-to-post-pixel-art-on-twitter-742053938


Most common screen resolutions: (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-06-Pixelart-Screen-Resolution-688071910


4:3 to 16:9 changes: (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-07-Widescreen-Changes-688207640


Sonic the hedgehow & widescreen: (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-08-Sonic-and-Widescreen-688598802


Series-Conventions can prevent good design (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-13-Conventions-693709838


Camera / Readability: (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-14-Camera-Readability-694116840


Sprite size Decisions for „Metroidvanias“ (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-05-687792293


Texture consistency (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-11-Texture-Consistency-693502214


Game perspectives (2012)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Tutorial-1-Game-Perspectives-308022207


The 3D effect (2012)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Tutorial-2-The-3D-Effect-309626550


Simple Crate Tut (2012)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Tutorial-3-The-perfect-crate-311089437


Cylinders and Cuboids (2012)
https://www.deviantart.com/cyangmou/art/Pixel-Art-Tutorial-4-3-4-cylinders-and-cuboids-329318036


Animation Quality (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-08-Animation-Quality-688621201


Animation Interpolation (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-09-Animation-Interpolation-688793933


Animation: GBA Fire Emblem Archer 1/3 (2017)
https://www.deviantart.com/cyangmou/art/GBA-Fire-Emblem-Research-Archer-1-3-718415228


Animation: GBA  Fire Emblem Archer 2/3 (2017)
https://www.deviantart.com/cyangmou/art/GBA-Fire-Emblem-Research-Archer-2-3-718415671


Animation: GBA Fire Emblem Archer 3/3 (2017)
https://www.deviantart.com/cyangmou/art/GBA-Fire-Emblem-Research-Archer-3-3-718415960


Animation: GBA Fire Emblem Archer Rework: (2017)
https://www.deviantart.com/cyangmou/art/Upgraded-GBA-Fire-Emblem-Archer-718416208


Observations on the SoM Remake (2018)
https://orig00.deviantart.net/424b/f/2018/109/8/1/observations_on_the_som_remake_by_cyangmou-dc994pe.png


Graphical Design – Legend of Zelda: (2017)
https://www.deviantart.com/cyangmou/art/Pixel-Gameart-101-12-Zeldas-Visual-Priority-693502862


Graphical Design in Castlevania: (2018)
https://www.deviantart.com/cyangmou/art/Graphical-design-in-Castlevania-744185005


Graphical Design in Castlevania 2 – Part 1 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-1-of-10-752390938


Graphical Design in Castlevania 2 – Part 2 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-2-of-10-752391435


Graphical Design in Castlevania 2 – Part 3 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-3-of-10-752391443


Graphical Design in Castlevania 2 – Part 4 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-4-of-10-752391453


Graphical Design in Castlevania 2 – Part 5 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-5-of-10-752391457


Graphical Design in Castlevania 2 – Part 6 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-6-of-10-752391463


Graphical Design in Castlevania 2 – Part 7 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-7-of-10-752391471


Graphical Design in Castlevania 2 – Part 8 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-8-of-10-752391481


Graphical Design in Castlevania 2 – Part 9 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-9-of-10-752391487


Graphical Design in Castlevania 2 – Part 10 of 10 (2018)
https://www.deviantart.com/cyangmou/art/Graphical-Design-in-Castlevania-2-Part-10-of-10-752391499


Learning Skills: (2018)
https://www.deviantart.com/cyangmou/art/Personal-thoughts-on-how-to-learn-skills-733527068


The „Mirror Effect“ (2018)
https://www.deviantart.com/cyangmou/art/the-Mirror-Effect-736607600


Business Risk Minimization (2018)
https://www.deviantart.com/cyangmou/art/Risk-Minimization-and-Deal-Equality-735879273


« Last Edit: July 02, 2018, 11:31:37 pm by Cyangmou »
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline Ryumaru

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Re: Cyangmou's Art Ressources (Tuts, Analysis, Design etc.):

Reply #1 on: July 06, 2018, 03:58:43 am
You are the boss! I'm only halfway through and already floored. Thanks for sharing <3

Offline pistachio

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Re: Cyangmou's Art Ressources (Tuts, Analysis, Design etc.):

Reply #2 on: July 06, 2018, 08:58:06 am
Seconded. :y: For just a bunch of nerds jamming, the resources out there for us keep getting better. Slowly now but this is a small leap.
I'm thinking a feature's not a bad idea.
They get the shiny resources they need, we get more rep. Win-win.

But hey, maybe that's asking too much... ::)
« Last Edit: July 08, 2018, 11:15:30 am by pistachio »

Offline Vinik

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Re: Cyangmou's Art Ressources (Tuts, Analysis, Design etc.):

Reply #3 on: July 07, 2018, 02:53:36 am
I knew many of these awesome tutorials and learned a lot from them, but I surely didn't knew all of them, and finding them all in one post feels like a 1993 Christmas getting a snes, thank you very much.

Offline Decroded

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Re: Cyangmou's Art Ressources (Tuts, Analysis, Design etc.):

Reply #4 on: July 22, 2018, 11:48:41 am
Oh gosh thanks for centralising these, please keep adding them here.
Its so much easier to refer ppl here than DeviantAids.