AuthorTopic: Kelvin Shadewing's Pixels  (Read 571 times)

Offline Kelvin

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Kelvin Shadewing's Pixels

on: June 11, 2018, 08:27:03 pm
Hello all~! I'm Kelvin, and these are my pixel stuffs.

First, starting off with my main character, Midi.


I'm gonna be building on this one over time as I think of more things for him to do, so expect these sheets to grow, since I'm linking them from my site, so the most current version will always be here.

Here's another character of mine, Trey, who's from the same universe.



I have some larger sheets, but I don't know if there's a size limit for uploads, so I'll leave them off of here for now.
I make Creative Commons assets and open source software.

Offline Kelvin

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Re: Kelvin Shadewing's Pixels

Reply #1 on: June 13, 2018, 01:48:05 pm


From top left to bottom right, Emperor Pendragon, Silver Windstreak, Midi on a scooter, Kelvin Shadewing (my sona, not part of the game's canon), Sophie Mendez, Rift, scooter by itself, Hunter Shadewing. Any feedback would be greatly appreciated. Also, ask me questions about the characters!
I make Creative Commons assets and open source software.

Offline Kelvin

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Re: Kelvin Shadewing's Pixels

Reply #2 on: June 14, 2018, 01:39:20 pm

WIP of Dust from Elysian Tail.


Dr. Wolf, the brony analyst.


Tux.


Platformer objects.


RPG objects.

Any constructive feedback would be really helpful.
I make Creative Commons assets and open source software.

Offline Crow

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Re: Kelvin Shadewing's Pixels

Reply #3 on: June 14, 2018, 03:45:10 pm
Any constructive feedback would be really helpful.

If you'd like feedback, it would be better to create multiple topics on specific pieces you're seeking feedback for. Right now, this looks more like a portfolio.

Offline eishiya

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Re: Kelvin Shadewing's Pixels

Reply #4 on: June 14, 2018, 07:41:25 pm
I personally prefer to have one thread with many pieces rather than multiple threads so that it's easy to see the work in context and see earlier feedback, but I think it's better to ask for feedback on one thing at a time. If you share a bunch of items all at once, it's hard for people to tell what you're working on, what you want, and it can be overwhelming.

Offline Kelvin

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Re: Kelvin Shadewing's Pixels

Reply #5 on: June 16, 2018, 10:37:28 pm
Ah. Everywhere else I've been didn't like me making a whole thread just for one thing, cuz then if I updated multiple things at once, that would cause me to take up a good chunk of the page, so I've gotten into the habit of putting them all in one thread so that I'm not pushing anyone else off.

As for why I've got so many here at once, well... it's complicated. See, for the last several months, I've been bouncing around, trying to get SOMEONE to give me crits on my work, and I haven't been able to get anything. There was even one forum where I had gotten to nine posts in a row, not even within the same week mind you, with nobody saying anything, but other threads were being updated. I thought that if I posted a few things to start, it might catch some eyes and get me some feedback, and when nothing was happening, I started feeling like the same thing was happening here, so I just freaked out and posted a ton of things at once, hoping something would get somebody's interest and get them to reply.

I didn't mean to overwhelm you guys; I'm just really desperate to get some help. I'm really paranoid that if I take no comment as "it's just fine" and continue it, some flaw will end up growing with the sprite and cause me to have to either change a ton of stuff or start over entirely. I feel like there's something about my sprites that could be improved, and if I knew what it was myself, I wouldn't need to ask anyone, but I don't, and not being able to get any input on them makes me really anxious.

I don't need anyone to comment on all of them at once, just for someone to pick one and say something about it. I can't improve if I don't know how, and like I said, I've been at this for months now, not just here, but in a lot of other places, and it's just getting harder for me to deal with. And because of my paranoia, I've got a ton of WIPs lying around that I've just set aside because I would get to thinking "maybe they just don't like this sprite", and I would start something else, trying to get someone to say something. I just have this mental block that keeps me from moving forward without input, and I think it has to do with my anxiety.

But, anyway, sorry for posting so aggressively. It's just this has been going on so long, and I just don't know what else to do. I'm getting close to giving up.
I make Creative Commons assets and open source software.

Offline pistachio

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Re: Kelvin Shadewing's Pixels

Reply #6 on: June 17, 2018, 11:14:11 am
One of the biggest roadblocks to any progress is perception. Anxiety. Depression.
I can't discredit that, I've dealt with both myself. Certainly I don't want to come off as a dick.
But I'll tell you now, relax. Take nothing personal. This is art and progress and it's going to be a long ride.

TBH any crits I have are minor. You have some minor issues with shading following solid forms. IE the tree and pipe section in post #3. You could learn a little more about palette control, hue shifting overall.

The bigger problem is in sort of the larger picture. I don't know how recent this is or the timespan but you should take more stuff out of your comfort zone. (And that's part of the reason you don't get replies, other than the problem of focus others brought up.)
Something flexible that gets you to break out of formulas and push yourself more with every piece done. That's the only way to eventually produce something mindblowing.

More character portraits is a good middle ground for you IMO. Recommend trying a few more, up to you.

Again, don't let anxiety stop you. If it is a problem, address it and find support. Can be hard to find out, until it is too late.
« Last Edit: June 17, 2018, 11:18:06 am by pistachio »