AuthorTopic: OMGPOP!  (Read 4135 times)

Offline ptoing

  • Moderator
  • 0101
  • *
  • Posts: 3063
  • Karma: +0/-0
  • variegated quadrangle arranger
    • the_ptoing
    • http://pixeljoint.com/p/2191.htm
    • View Profile
    • Perpetually inactive website

Re: OMGPOP!

Reply #10 on: November 23, 2006, 11:14:22 pm
I don't know exactly how multiplexing works, as I just started programming on the C64 and I don't have much time to further my knowledge. But it allows for more than 8 sprites. If you don't make this on a C64 just fuck the restrictions and make it look C64-ish.
There are no ugly colours, only ugly combinations of colours.

Offline snader

  • 0001
  • *
  • Posts: 75
  • Karma: +0/-0
    • View Profile

Re: OMGPOP!

Reply #11 on: November 23, 2006, 11:17:38 pm
no not on a C64. i dont even have one at the moment. i'm gonna use trusty old game maker. yeah =P
i'll try to put in an option to see it layered, or mcol only. i do wanna stick a bit to restrictions though. and i'll try to make a couple of sprites fitting the c64 restrictions, just for kicks