AuthorTopic: Run n' Gun Protagonist [Feedback, Recommendations]  (Read 975 times)

Offline B-Rokal

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Run n' Gun Protagonist [Feedback, Recommendations]

on: January 31, 2018, 05:01:43 am


This is the idle of the character from the game i'm making
For design purposes, he's shorter than it's previous version
Thanks :)

Offline MysteryMeat

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #1 on: January 31, 2018, 05:39:16 am
The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic

Id uh

Id give that some tweaking

The rest is pretty dope though good job
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline B-Rokal

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #2 on: January 31, 2018, 05:57:32 pm
The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic

Id uh

Id give that some tweaking

The rest is pretty dope though good job



Is this better? sorry for the sexual suggestiveness XD (for the second time)
« Last Edit: February 06, 2018, 04:33:20 am by B-Rokal »

Offline MysteryMeat

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #3 on: January 31, 2018, 06:04:51 pm
Ye, way better!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline B-Rokal

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #4 on: February 04, 2018, 05:59:27 pm


For my next animation, the guy running

and here i'm sure everyone will find a lot of flaws because i can see them, but really cannot figure out what exactly is causing the problem

I like how "jumpy" it ended tho, it was not intended that way but still liked it

is 12 frames enough? or it should be more fluid?
« Last Edit: February 06, 2018, 04:33:47 am by B-Rokal »

Offline Mysli

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #5 on: February 05, 2018, 11:39:59 am
wow, looking good!

I would add some knee movement into the idle animation. It certainly could spice it up a little more :)
Just a kid who wants to make games for living <3

Offline M-66

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #6 on: February 05, 2018, 08:03:49 pm
Nice.  Good job on animating the shading which looks quite smooth and transitions well from frame-to-frame.

12 frames is plenty for a fast run at that small size, but you could probably better space out the keyframes.
What would happen if you applied a moving hold at the apex of the "leap".  Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc.  There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.

Offline B-Rokal

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Re: Run n' Gun Protagonist [Feedback, Recommendations]

Reply #7 on: February 05, 2018, 09:53:20 pm




So there's now a Player 2 :D


What would happen if you applied a moving hold at the apex of the "leap".  Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc.  There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.


I'll check the motion, maybe a smear will do the job...

EDIT: I think the gifs expired or something... so I updated the link
« Last Edit: February 06, 2018, 04:34:59 am by B-Rokal »