thanks everyone for taking the time.
a few things I need to address:
the controls - some of you don't like the buttons, some do - no need to worry about this because they will be customizable in the future. in the mean time I suggest downloading joy2key (mentioned in the first post) not only so you can change the keys as you please, but it works great for any game that you just don't want to use the keyboard for.
as for sloppy and unresponsive, I haven't really noticed anything I'd consider this except for the running button, but this was kinda intentional, I liked the idea of having to build up speed and have to plan your steps if you want to maintain a sprint throughout the level (one of my favourite parts of super metroid), if the sword or jump etc felt unresponsive please clarify

gravity - I think it will be better so Twinsen falls at a constant speed instead of accelerating, which will add a bit of that floaty feeling from most popular platformers, i should mention I plan on re-doing the jump anim and the jumping will be altered also
the story - I still quite like the idea of his planet being turned into an ant farm, but I agree I need to either implement the TV aspect a lot better or come up with a different reason behind it
lackey, the split down the planet isn't on the equator, so he'll get parts of all the islands in the official games, and yah he did have a sword in the LBA games, a saber it was called, had some crazy guitar sounding effects when he used it lol
me wants to know.. cant seem to figure them out..
the secrets, well, the first is the bush behind Twinsen's house contains ten points, so if you die and lose ten points you can easily get them back

the other secret is if you kill the enemies in reverse order of appearance, you get 999 points, which unlocks all the health units (an extra unit is obtained at intervals of 100 up until 700, 800 and 900 give you two extra spin slashes when you are run jumping- which acts as a quadruple jump.
also I should mention that the number of health you have obtained dictates the number of bounces the magic ball has before returning
so yeah, thanks again everyone for taking the time, any more suggestions are greatly appreciated.