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RPG Sprite Base
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Topic: RPG Sprite Base (Read 6974 times)
junkboy
0010
Posts: 270
Karma: +0/-0
Re: RPG Sprite Base
Reply #10 on:
November 15, 2006, 11:20:33 am
The character jumps up one or two pixels during his contact positions, then pops down when he's standing upstraight. It should be the other way around. Otherwise I think it's a fine base, especially for 3 frames.
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cm2001
0001
Posts: 14
Karma: +0/-0
Re: RPG Sprite Base
Reply #11 on:
November 16, 2006, 07:24:43 pm
I'm guessing this sprite is for an RPG maker game?
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pixelsforhire
0001
Posts: 95
Karma: +0/-0
http://heylookitsmatt.deviantart.com/
Re: RPG Sprite Base
Reply #12 on:
November 16, 2006, 08:52:43 pm
Quote from: cm2001 on November 16, 2006, 07:24:43 pm
I'm guessing this sprite is for an RPG maker game?
That's what I thought when I first saw it. Someone actually told me recently that the newest version of RM could have more frames in the walk cycle. I don't use it so I can't confirm that, but maybe you should check the help file or a forum to see because it would really help you smoothen out that animation, I think.
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http://heylookitsmatt.deviantart.com/
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