AuthorTopic: RPG Sprite Base  (Read 6902 times)

Offline junkboy

  • 0010
  • *
  • Posts: 270
  • Karma: +0/-0
    • jnkboy
    • jnkboy
    • View Profile

Re: RPG Sprite Base

Reply #10 on: November 15, 2006, 11:20:33 am
The character jumps up one or two pixels during his contact positions, then pops down when he's standing upstraight. It should be the other way around. Otherwise I think it's a fine base, especially for 3 frames.

Offline cm2001

  • 0001
  • *
  • Posts: 14
  • Karma: +0/-0
    • View Profile

Re: RPG Sprite Base

Reply #11 on: November 16, 2006, 07:24:43 pm
I'm guessing this sprite is for an RPG maker game?

Offline pixelsforhire

  • 0001
  • *
  • Posts: 95
  • Karma: +0/-0
  • http://heylookitsmatt.deviantart.com/
    • View Profile
    • http://heylookitsmatt.deviantart.com/

Re: RPG Sprite Base

Reply #12 on: November 16, 2006, 08:52:43 pm
I'm guessing this sprite is for an RPG maker game?
That's what I thought when I first saw it. Someone actually told me recently that the newest version of RM could have more frames in the walk cycle. I don't use it so I can't confirm that, but maybe you should check the help file or a forum to see because it would really help you smoothen out that animation, I think.