AuthorTopic: punk(hyene neck)  (Read 5556 times)

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

punk(hyene neck)

on: November 12, 2006, 09:36:03 pm
what do u think about this:



its fresh started and a ruff dithering was done.

he has a long hyene like neck and a head with punkhair. hands are in work  :)
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Wes

  • 0001
  • *
  • Posts: 76
  • Karma: +0/-0
    • View Profile

Re: punk(hyene neck)

Reply #1 on: November 12, 2006, 09:42:52 pm
I think it's a pretty crazy start, uniquely stylized. I't like to see it finished.

Also can I sugest trying some AA?

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: punk(hyene neck)

Reply #2 on: November 12, 2006, 09:47:08 pm
yes i will do that.

what is about the started dithering? good start? or total falls?

thx!!!! :)
« Last Edit: November 12, 2006, 09:56:55 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: punk(hyene neck)

Reply #3 on: November 12, 2006, 10:43:15 pm
It might be a good idea to post less threads and focus on the critique you get for a single piece, learn as much as you can from it and then apply new skills to new art. Don't swamp the forum, thanks.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: punk(hyene neck)

Reply #4 on: November 13, 2006, 12:40:00 pm
yes ok i will stop this for a while and pixel !:)

thx for ure friendly post

i have this so far it, it lasted ca. 2 hours:


dithering is much better now and i have done a lot i guess... is this a good start for the shirts dithering?
should i accent the abdonimals or not?

plz post further c&c on this topic!  ;D
« Last Edit: November 13, 2006, 03:07:41 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline fil_razorback

  • 0010
  • *
  • Posts: 309
  • Karma: +0/-0
  • Captain of a ship without a name
    • View Profile
    • Partisan - Tactics Battles

Re: punk(hyene neck)

Reply #5 on: November 13, 2006, 04:14:38 pm
Aaww?? you pillow-shaded it.

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: punk(hyene neck)

Reply #6 on: November 13, 2006, 04:29:38 pm
yes^^ dont u like it?
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline The B.O.B.

  • 0011
  • **
  • Posts: 699
  • Karma: +3/-0
  • currently losering it up...
    • View Profile

Re: punk(hyene neck)

Reply #7 on: November 13, 2006, 05:21:04 pm
Pillow shading is generally frowned upon at this place, Soldat. This piece had some very unique lineart, even though it was a tad too big for my tastes. However, with the basic shading and colors you just gave it, it seems to suffer from simplicity more than anything. I just don't like the character design, and the pillowshading just killed whatever chance it had of looking good. You might want to study light sources a bit more, and set up a focal point from where light is being created as it's sets upon a surface; in this case, the body parts.
   You'll notice light doesn't come to the central point of every muscular division, as you've portrayed here. Also, the dithering seems very off in this piece. It's creating the whole pillowshading illusion, and it ain't 'purrty. I think it would be best to try some simple, flat shading techniques for a base, just to show you where shadows are lying and so forth. Hope to see some improvement...
my back hurts...

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: punk(hyene neck)

Reply #8 on: November 13, 2006, 05:39:19 pm
i have this so far:



i guess the shading is right so far :( but it is far away from finished! what do u think to make better
« Last Edit: November 14, 2006, 05:05:41 pm by soldat »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site

Offline soldat

  • 0001
  • *
  • Posts: 73
  • Karma: +0/-0
    • View Profile
    • My Game-Dev-Blog

Re: punk(hyene neck)

Reply #9 on: January 09, 2007, 01:52:08 pm
sry for posting sooo late!:(

i have this so far and i guess that this is much better than the old one, right?

can someone plz give me tips to bring this piece to an end?

that would be very friendly

PS: its no human ;) )



[Edit]: I removed the URL tags linking to imageshack.us, please remove them next time. - Panda
« Last Edit: January 09, 2007, 02:43:26 pm by Panda »
Everything is art really, it is just a matter of looking at it that way.

http://chess-game-dev.blogspot.com/
My Site