AuthorTopic: Shading Direction  (Read 1770 times)

Offline Rosier

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Shading Direction

on: October 24, 2017, 07:35:23 am


I plan on animating this a little bit by making her move her arms down and opening up her hands, but I need to get the look down first.  It's pretty basic, but I want to bump up the shading a bit; the face and hair are based on a smaller sprite I made a while back scaled up, but the rest was pretty much just copying it from the reference, http://firecloak.net/tut/yang/yang.jpg

It's going to cut off at around the waist, so everything up from that needs a second look.

Offline Curly

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Re: Shading Direction

Reply #1 on: October 24, 2017, 03:38:52 pm
It looks a bit messy.
I added a darker skin color and cleaned up some shapes and stuff (only in the face)

Offline danmanr98

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Re: Shading Direction

Reply #2 on: October 24, 2017, 06:40:37 pm
Hello there! Here's a few edits I tried to apply for the upper torso, with a kinda step by step?
Hopefully it looks good, and provides some insight-

Offline Rosier

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Re: Shading Direction

Reply #3 on: October 28, 2017, 03:24:40 am



Played with it a bit, using aspects from both.  Now I'm trying to make the other frame, and the idea is that it follows this GIF, but I can't get the perspective right for the arm: http://sakura-fraust.tumblr.com/post/165873857474

Offline Rosier

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Re: Shading Direction

Reply #4 on: October 30, 2017, 06:25:03 am


Perspective attempt #1. The arms feel kinda blocky...  I tried using some posing software to replicate the pose, but it still leaves a lot open.

Offline danmanr98

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Re: Shading Direction

Reply #5 on: October 30, 2017, 02:39:31 pm
Heyyo- Nice edits so far.

I feel the arms themselves feel alright, however the hands are way too small to convey the perspective you're trying to illustrate.
(Minor thing i noticed about the arm on the left, it looks a tiny bit thinner than her other arm)

Side note: Not a necessary change but a suggestion nonetheless; In the GIF you're referencing, the girl has her arms touching her sides, whereas here its got a spacing. The arms here still look good and natural, but that was just something to point out :p

Offline Rosier

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Re: Shading Direction

Reply #6 on: October 31, 2017, 06:46:44 am
Heyyo- Nice edits so far.

I feel the arms themselves feel alright, however the hands are way too small to convey the perspective you're trying to illustrate.
(Minor thing i noticed about the arm on the left, it looks a tiny bit thinner than her other arm)

Side note: Not a necessary change but a suggestion nonetheless; In the GIF you're referencing, the girl has her arms touching her sides, whereas here its got a spacing. The arms here still look good and natural, but that was just something to point out :p



I tried making the hands a bit bigger, and the arm was because I tried making the shading on the our-left side brighter.  I've toned that down.


It's a bit different, as I never planned on a sustained flame.  Graphics Gale messed up the whites in her eyes, but this is how the animation looks so far.  I plan on improving the fire effect, but it might need some more secondary motion in the hair and clothes.

(And yes, her eyes are red.  They do that.  I originally intended for a blink transition from lilac to red, but this is how it ended up.)