AuthorTopic: Street Fighter demake MegaDrive  (Read 1904 times)

Offline Kazuya Mochu

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Street Fighter demake MegaDrive

on: September 15, 2017, 08:34:50 pm
Hello,
A few weeks ago, I got together with some friends during a weekend and we did a retrojam. Target: the MegaDrive.
I thought I would take my tiny street fighter mockup and turn it into a real playable game.
This actually ran on a real mega drive, but development was not pretty!
Here is the original mockup:


and here is the link to the video of the process:
https://www.youtube.com/watch?v=GSKAn5RrfAw

and here is the spritesheet for Ryu


And also here is a video with the game actually working, obviously needing work, but sadly that is the nature of gamejams.
https://video.twimg.com/tweet_video/DHNYVhvWAAAtfsU.mp4

Please note some animations are 1 frame, because of the console's limitations, which are RIDICULOUS for nowdays, but indeed a joy to figure out and work around :)
Image size doesn't matter! It's what you do with your pixels that counts!

Offline surt

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Re: Street Fighter demake MegaDrive

Reply #1 on: September 15, 2017, 08:50:46 pm
Looks great but I really think you need to soften the definition in the face. Looks like he's 'roiding straight into his cheeks.

Offline Kazuya Mochu

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Re: Street Fighter demake MegaDrive

Reply #2 on: September 15, 2017, 10:44:12 pm
I actually quite like that. good call!
I don't really know why I left the cheek bone so boldly out, but they just looked funny to me. If you see the health bars in the animation the teeth are flat white, which was the original shading.
Image size doesn't matter! It's what you do with your pixels that counts!