AuthorTopic: Skies Of Chaos  (Read 1252 times)

Offline danieldiggle

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Skies Of Chaos

on: September 08, 2017, 01:09:27 pm
Hey people, hello! I want to share a game I'm working on with a friend. It's called Skies Of Chaos and it's a hectic and colourful Shoot Em' Up, inspired by games like Broforce, Jamestown and GBA Sonic.

Neither of us had done pixel art or coded any games when we started in July, so everything we've done is from scratch!.
We've got quite far with building our gameplay features and now we'll start to get the more refined art into it. We're building for mobile first, then expanding to larger screens later.



I've struggled quite a bit with landscape tiles, a lot of original textures were noisy, and making the enemy planes readable whilst they're moving is a challenge, but happy where it is at the moment. The image above is a style frame, the actual game has less on screen at any one time.

Critique wise, do you think the colours and tone overall is sitting well together? My intentions are to convey the punchy colours of a lot of old GBA games.
 
If you want to check our development progress, we're on Instagram https://www.instagram.com/skiesofchaos/ and Twitter  https://twitter.com/skiesofchaos too.  ;D

Offline danieldiggle

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Re: Skies Of Chaos

Reply #1 on: September 13, 2017, 11:41:01 pm
I've nearly finished up the tilemap for the first level, a few little bits to tweak but happy with the outcome. Next up will be designing the level layout! the fun part!

Offline danieldiggle

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Re: Skies Of Chaos

Reply #2 on: October 24, 2017, 08:23:37 pm
So, quite a bit of progress has been made with the little time we've had to spend on SoC. But I also got distracted and had a crack at a PICO-8 remix. Was got practice to try working with smaller - 16 colour - palette  !



and...

« Last Edit: October 24, 2017, 08:29:38 pm by danieldiggle »

Online Curly

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Re: Skies Of Chaos

Reply #3 on: October 25, 2017, 04:10:50 am
The screenshot looks very crowded, I hope it doesn't get confusing while playing.
I love the style anyways. Good job with the PICO-8 version!

Offline danieldiggle

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Re: Skies Of Chaos

Reply #4 on: October 25, 2017, 01:49:11 pm
The screenshot looks very crowded, I hope it doesn't get confusing while playing.
I love the style anyways. Good job with the PICO-8 version!

It's not always that crazy in the real build! it's more an indicative mockup. Though Broforce style madness and explosions is definitely one of our major influences!

Offline danieldiggle

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Re: Skies Of Chaos

Reply #5 on: October 30, 2017, 10:08:25 am
We've started work on the first boss, the 'Red Bearon'. Just blocked out the shape so far, now need to decide on texture - wood/canvas, metal/rivits etc. Haven't decided on weapons yet but will probably be a number of turrets for this first boss.



In-situ will look a little like this:



Offline danieldiggle

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Re: Skies Of Chaos

Reply #6 on: November 02, 2017, 04:30:07 pm
Starting to get a metal panel / rivits details into the boss. Still haven't decided on turret placement or design. And I need to add engine exhausts or some type of exposed metal around the engine housing, to suggest its a weak point to be targeted.

The area around the tail is probably the most complete so far. I'm a little worried that the metal paneling looks a little 'circuit board'y' ?

Offline danieldiggle

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Re: Skies Of Chaos

Reply #7 on: November 06, 2017, 02:02:14 pm
 :) Very nearly finished!... Will share full image soon.

Offline Hunited

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Re: Skies Of Chaos

Reply #8 on: November 07, 2017, 05:19:35 pm
I personally don't like this kind of game, but this is some real old-school pixel eye candy you're making. Keep it up~!

Offline danieldiggle

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Re: Skies Of Chaos

Reply #9 on: November 09, 2017, 11:12:56 pm
Thanks :-)

This is the first boss done. I'm pretty happy with how this has come out now. Might still try and get a better reflection on the glass, but think I'll start moving onto some other game assets!