AuthorTopic: not another mockup; work in progress  (Read 10156 times)

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

not another mockup; work in progress

on: November 05, 2006, 09:31:11 pm
there seems to be a flood up mockups recently, and heres another one.
its GBA screen size - but i don't know if the GBA has any restrictions so it doesnt follow any.  I really need help with the enemy sprite as it sucks at the moment.



i know the shuriken's are similar to the forums - but i havent actually seen one of them in a while since the new rice dumpling icons were introduced.

Ps. happy guy fawks night to us brits!

EDIT:  Thanks to vedsten for some nice colors on the brickworks!
« Last Edit: November 06, 2006, 12:37:19 am by Feron »

Offline lloorren

  • 0001
  • *
  • Posts: 14
  • Karma: +0/-0
    • View Profile
    • LiveJournal

Re: not another mockup; work in progress

Reply #1 on: November 05, 2006, 09:42:54 pm
If you showed a bit of the opposite shoulder and arm on your enemy as you have with your hero, it might look a bit more consistent, but it's looking good so far. :)

Offline cm2001

  • 0001
  • *
  • Posts: 14
  • Karma: +0/-0
    • View Profile

Re: not another mockup; work in progress

Reply #2 on: November 05, 2006, 09:46:20 pm
I trust the enemy is the one on the right...if so, he seems to be missing a right arm.

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #3 on: November 05, 2006, 09:47:55 pm
I probably should have mentioned that he isnt complete - and i couldnt make the arm look right.  I was kinda hoping some-one will do a kick-ass edit....  ;)

Offline 9_6

  • 0010
  • *
  • Posts: 416
  • Karma: +0/-0
    • View Profile

Re: not another mockup; work in progress

Reply #4 on: November 05, 2006, 09:51:25 pm
Mhm since when can bricks float?
Maybe they should be somewhat fixed to something.
As for the enemy: It has been mentioned before it looks a little strange if you can't see anything of his right arm (assuming that the right guy is the enemy)
Other than that, nicely done.
Does scaling an image blur it?
Opera fix Firefox fix

Offline Gunne

  • 0010
  • *
  • Posts: 182
  • Karma: +0/-0
  • hello..
    • View Profile

Re: not another mockup; work in progress

Reply #5 on: November 05, 2006, 10:10:03 pm
haha, I did attempt on a edit (roughly and fast, because it's fun :P), this is how I had done it with my lack of knowlegde, do whatever you like with it ::)
I really like the mockup, good job on it, great scene! GBA has restrictions something to do with 128 sprites at the screens at once, but I don't know the color restrictions (if there are color-resctrictions)



-edit, I just noticed that the roof is somewhat out of perspective, if it should be that way I said nothing, or my eyes just simply fail on me because I'm tired :P
« Last Edit: November 05, 2006, 10:17:11 pm by KilledBySuicide »
in the shadows, lurking.

Offline cm2001

  • 0001
  • *
  • Posts: 14
  • Karma: +0/-0
    • View Profile

Re: not another mockup; work in progress

Reply #6 on: November 05, 2006, 10:15:02 pm
Here's my (five minute) attempt:
« Last Edit: November 05, 2006, 10:18:28 pm by cm2001 »

Offline Souly

  • 0011
  • **
  • Posts: 957
  • Karma: +0/-1
  • Killer of threads.
    • View Profile
    • Punkys Portfolio

Re: not another mockup; work in progress

Reply #7 on: November 05, 2006, 10:29:07 pm
Alright so I did my try at an edit for the right arm.
How's it look??

Offline Fool

  • 0010
  • *
  • Posts: 201
  • Karma: +2/-0
    • View Profile
    • Fool's House

Re: not another mockup; work in progress

Reply #8 on: November 05, 2006, 11:29:36 pm
Edit time. I mean - fun time.=))
Got a little touch on big guy.
And suggest not using pure white on highlightes unless it metal or glass. On flash, especially on nose, it looks like guy just got some cocain or something.=)


Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #9 on: November 05, 2006, 11:49:48 pm
damn fool - thats badass  :).  I was aiming for a bit more cartoony - but that edit has helped loads.

Thanks everyone else for editing - didn't think i would get that many edits.

I'll update the new sprites ASAP - but i'd like to get more feedback on the rest of it.  As for the floating bricks, plenty of games use floating platforms.

Offline vedsten

  • 0010
  • *
  • Posts: 125
  • Karma: +1/-0
  • boo
    • View Profile

Re: not another mockup; work in progress

Reply #10 on: November 06, 2006, 12:02:17 am
you used my most of my pallette from WF bg tiling thingie, and I think you adapted some of the problems i had with it. It's a tad boring, epsc. for a mockup, not colorfull enough and not enough contrast, spice it up a tad! Also, i think you could ad a bit more depth to the far bg, and generally just add some design elements on the platforms/ near house. As for the sprites, the harsh shading of the hero's (i persume?) chest suggests boobs, and there's some colorwasting going on on his pants (dunno if you care but since this is an gba mockup'n all). Fool's edit on the thug is sexy, tho i don't for the face on neither versions, it just doesn't look like a bad guy.

Offline pixelblink

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
    • View Profile
    • pixeljoint

Re: not another mockup; work in progress

Reply #11 on: November 06, 2006, 12:33:18 am
A pretty kickass mockup dude! I'm liking the buildings - in particular the brick shading.
While I agree that some games use floating platforms, in this case it makes it look weird in my opinion. You could always try something like this to explain the platforms:


I think this would help fill in some of that empty space that takes away from the depth of this mockup. I'd like to see a bit more variation in colours as vedsten mentioned as well as some varied platform styles. Not all rooftops are the same.


Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #12 on: November 06, 2006, 12:36:01 am
you used my most of my pallette from WF bg tiling thingie, and I think you adapted some of the problems i had with it.

Sorry, i had forgot who created it.  I have 1000's of pictures saved to my hardrive and often borrow plattes from them.  Its a damn nice palette.  I only borrwed about 6 colors for the bricks though.  Thanks for the critique.

Blink:  Never thought of doing it like that!  The one floor in you edit is that all the platforms were on the same plane - but now the floating ones are behing the character - disabling him from jumping onto them without going further backwards.  Its a neat idea and i will probably throw all the physics out of the window and create something similar.
« Last Edit: November 06, 2006, 12:41:32 am by Feron »

Offline Fool

  • 0010
  • *
  • Posts: 201
  • Karma: +2/-0
    • View Profile
    • Fool's House

Re: not another mockup; work in progress

Reply #13 on: November 06, 2006, 03:22:39 am
Keep wondering why is that screwing up someone's work much more fun then fix my own? :ouch:

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #14 on: December 23, 2006, 02:07:46 am
found this on my hardrive - couldnt let those damn good edits go to waste.



new enemy + another level coming soon...

Offline Blick

  • 0011
  • **
  • Posts: 573
  • Karma: +0/-0
  • I am not an eskimo.
    • pixeljoint.com/p/327.htm
    • View Profile

Re: not another mockup; work in progress

Reply #15 on: December 23, 2006, 02:16:16 am
The buildings remind me a lot of Vedsten's tile challenge entries from that contest a while back.

I don't see why you need so many colors along the edge of the dark roof tiles, seems a bit wasteful to me. And I'm guessing the heart in the sky is just for fun, no real reason for being there. Looks good so far.

EDIT: I guess that explains it then.
« Last Edit: December 23, 2006, 02:19:18 am by Blick »

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #16 on: December 23, 2006, 02:18:14 am
The buildings remind me a lot of Vedsten's tile challenge entries from that contest a while back.

read up.

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #17 on: December 25, 2006, 01:03:07 am


small additions/edits.

not the main purpose of this post though.  i really need suggestions as to enemies.  the original didnt really look 'enemy' enough.  i really need a bit of inspiration - and the right enemy will make this look complete.

also after critique on what i have so far...

Offline Larwick

  • 0011
  • **
  • Posts: 738
  • Karma: +1/-0
    • Larwick
    • http://www.pixeljoint.com/p/3794.htm
    • View Profile
    • Artstation

Re: not another mockup; work in progress

Reply #18 on: December 25, 2006, 01:17:58 am
not the main purpose of this post though.  i really need suggestions as to enemies.  the original didnt really look 'enemy' enough.  i really need a bit of inspiration - and the right enemy will make this look complete.

FLAMING NINJAS. What did i tell you!?

Looks good so far man. Some parts of the white outline of the jar are cut though, because you darkened bits, this will only really work if you go over the edge one more pixel (or you could do it inside). Should be alright cus the backgrounds look fairly dark.

I don't like the detail you've given the dude on his shirt/vest thing. I would get rid of that and add another highlight colour for his pecks and abdomen, seeing as his arm stands out so much with it's own highlight colour.

Keep it up, tis great.

Offline Senad

  • 0010
  • *
  • Posts: 109
  • Karma: +0/-0
  • Pixelious Danger
    • View Profile

Re: not another mockup; work in progress

Reply #19 on: December 25, 2006, 01:19:27 am
but seriously.. is that only the picture and u make it into game later?..
God forgive him for his sins I know its was his last minute, You spread his wings so he can only fly.. He will allways be a legend in our hearts and legends never die..

R.I.P Tose Proeski ~Senad

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #20 on: December 26, 2006, 01:05:33 am
Quote from: Larwick
Looks good so far man. Some parts of the white outline of the jar are cut though, because you darkened bits, this will only really work if you go over the edge one more pixel (or you could do it inside). Should be alright cus the backgrounds look fairly dark.

I don't like the detail you've given the dude on his shirt/vest thing. I would get rid of that and add another highlight colour for his pecks and abdomen, seeing as his arm stands out so much with it's own highlight colour.

Removed jar and shuriken outlines - it didnt need them anyway.  removed vest detail, and added highlight color.

Senad : its just a mockup, i wouldnt know how to make it into a game.  Mockups are just fun to make - just no hassle of making it real.

Added new enemy, i think his legs/head are pretty good, i just cant get the torso right.  maybe i'll go back to the original enemy....







Offline Ryona

  • 0010
  • *
  • Posts: 344
  • Karma: +0/-1
    • View Profile

Re: not another mockup; work in progress

Reply #21 on: December 26, 2006, 02:35:35 am
Holy crap! This is looking really kickass!  ;D

I love the look and style, Feron! Wonderful colors and construction of objects. Gorgeous graphics.

This is a game I would so play. I do hope you're planning on turning this into a game.

Oh, and I noticed there's a faint heart there in the background above the roof of the building at the right. Is there a purpose for it?

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: not another mockup; work in progress

Reply #22 on: December 26, 2006, 06:34:33 pm


reduced it down to 44 colors.

im done with this now, ill probably add another mockup with this character in a week or so.

Ryona: the heart has meaning, look at my website, thank you for your kind words.

Offline MoD

  • 0010
  • *
  • Posts: 140
  • Karma: +0/-0
  • mnky
    • View Profile

Re: not another mockup; work in progress

Reply #23 on: December 27, 2006, 02:41:33 am
Is everyone ditching their *.ensellitis.com sites? lol

I like the overall style and the buildings are great, but the protagonist's chest looks a bit odd. Currently it looks a bit... dare I say it? pillowshaded. Your highlights seem to be there just to be there, not to show form.

The sky looks good, especially like the skyline BG, but the collection of stars around the moon isn't realistic. If anything the moon would make it harder to see the nearby stars, so kill that effect.

One more area I see needs fixing is the score text. up until the 6, all the lines are 2px thick, then the horizontal ones go thin for the 6 and 2. Add some consistency there and it'll look real nice.