You know you can do better than one guy back in 1989 that designed all the art in
Shadow of the Beast, right? Now, after decades of pixel art technique refinement and codification of methodology, you have your chance to show us how Beast would look in the modern day indie scene! Graham Lackey has studiously ripped us these pieces from the plains level of Shadow of the Beast - Genesis version:

for your perusal. Feel free to rip any other beastie from the game yourself, or from the other screenshots in the main thread. Remember: You may deviate from the design of the original beastie as much as you want, and the point is to add as many colors (though 16 max for a single enemy is a good idea I think) as you want, but it must still say 'Shadow of the Beast' and a seasoned veteran - like me

- should be able to still tell from which enemy you started as a base. Keep the same sizes more or less! Otherwise, go nuts! Show us all how we've grown from 1989 to 2006!
If you're feeling really strong, you may attempt the Beast himself!!