AuthorTopic: Game art (my first post)  (Read 4942 times)

Offline Lockwork

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Game art (my first post)

on: August 05, 2017, 01:07:10 pm

working on tile sets for a future project.
small scene i put together.
any suggestions/critique?
thanks for viewing!

Offline Krizpp

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Re: Game art (my first post)

Reply #1 on: August 05, 2017, 02:05:01 pm

working on tile sets for a future project.
small scene i put together.
any suggestions/critique?
thanks for viewing!

This looks fantastic, Lockwork. I'm nowhere near as good as you, but I'll just express my first impression anyway.

Perhaps try adding variant rock tiles (on the hill), as the repetition is heavily noticeable.
I noticed everything has some form of detail, except the roof. It feels like there is this hollow, empty space.
Maybe add some kind of roof tiles or planks of wood.

Thanks,
Krizpp

Offline Lockwork

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Re: Game art (my first post)

Reply #2 on: August 05, 2017, 08:49:33 pm
thank you. tiles on the roof would be nice. maybe i'll do a few just to try and break up that empty space.
thanks for the tips!

Offline Lockwork

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Re: Game art (my first post)

Reply #3 on: August 15, 2017, 11:15:39 pm

dungeon tile set. still a wip. thoughts?

Offline pistachio

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Re: Game art (my first post)

Reply #4 on: August 16, 2017, 04:21:50 am
Welcome to Pixelation.

Right now this is relying too much on outlines only. Of course outlines can be part of the style if used well but there isn't much variation here otherwise. The slime enemy here and every tree in your first post is an example of that.
It is very rough but this edit shows how far you can go w/ well-placed blocks of flat color:



I made some props bigger and got rid of some straight outlines, like on the side walls.
And whats a dungeon level w/o torches? :crazy:
Also used some "detail" tiles (chipped or moved bricks and dirty floor tiles, etc) to give it a disused look, these can be implemented easily and give you more variation at less cost.

HTH.

By the way, don't upscale your images. We have CSS code here that lets you upscale and downscale images by left and right clicking respectively.
« Last Edit: August 16, 2017, 04:26:01 am by pistachio »

Offline Lockwork

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Re: Game art (my first post)

Reply #5 on: August 17, 2017, 01:45:54 am
thanks, i appreciate you sharing your knowledge!

Offline Sersch

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Re: Game art (my first post)

Reply #6 on: August 17, 2017, 08:30:44 am
Hey, these look quite good already.
The outside tileset is rather dark without any really bright colors (or is it supposed to be night?)
The dungeon looks dark as well but there it is ok.

Offline Lockwork

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Re: Game art (my first post)

Reply #7 on: August 20, 2017, 11:33:10 pm
Hey, these look quite good already.
The outside tileset is rather dark without any really bright colors (or is it supposed to be night?)
The dungeon looks dark as well but there it is ok.


thanks! its supposed to be daylight. maybe your monitors to dark? it seems ok to me..
hopefully others comment on it. 

Offline Krizpp

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Re: Game art (my first post)

Reply #8 on: August 21, 2017, 01:52:05 am
Hey, Lockwork. Could you give me an updated picture of the original (after my advice)? I'd love to see your progress.

Thanks,
Krizpp

Offline MysteryMeat

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Re: Game art (my first post)

Reply #9 on: August 21, 2017, 05:17:57 am
I'm a bit late responding to this, but revisit the trees. Putting the dark outlines inside them like that kinda makes them look more like pinecones than trees, try to replicate some of what you've done with the grass tufts.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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