Way back in the day, I did a lot of SNES and other 16-bit development work. This here was the SNES edition of Mario is Missing, the special photo landmark pics that were rewards for people completing a level - or whatever. This bit here are the three Paris locations. I like Notre-Dame the best, the Eiffel was a bit rushed. Each of these usually took about one work day to do.
These were all hand-drawn without scanner or digitizer (or Wacom). Just eyeballed stuff from - wait for it - library books... After walking 10 miles in snow, of course. Pre-internet, of course. To maximize onscreen colors (old SNES artists will remember this) backgrounds and such were on 8x8 or 16x16 tile boundaries to each tile's individual palette. All these are a larger scale mosaic of 8x8's with variable palettes for each that you can see in DPaint or other palette adjusting app. Sometimes I'd screw up and the image would get bounced back out of the import tool and I'd have to go in and find that stray pixel. Tedious.
The game itself was done for Software Toolworks/Mindscape when I was transitioning from Visual Concepts (now 2K). The guy there, Dave Bringhurst, kind of headhunted me at the time and offered more $$ to come work for them, so wound up doing that.
So, hello people! I'm thinking I might do more pixel 16-bit style work again so I may be checking the forums.