AuthorTopic: Problematic Punky  (Read 26884 times)

Offline Darien

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Re: Problematic Punky

Reply #20 on: October 30, 2006, 06:52:06 am
I think that frames 1 and 2 of the walk cycle need to be adjusted because his left upperarm stays in the same place but his forearm lengthens.  Between 1 and 2 his right upperarm extends instead of his arm rotating, and I think the jump between his right arm between 2 and 3 is too great and looks choppy.  Also you may want his left shoe to be darker so that they match with his more darkly colored leg. 

The style is looking good so far, I'm interested into seeing how you continue to develop it.

Offline Souly

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Re: Problematic Punky

Reply #21 on: October 30, 2006, 07:07:05 pm
Do you think the walking glitch would be noticeable in-game ?
I edited the first post with more information.
« Last Edit: October 30, 2006, 10:18:45 pm by Souly »

Offline Faceless

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Re: Problematic Punky

Reply #22 on: October 30, 2006, 11:53:09 pm
Shouldn't his head rotate from side to side?

Offline Souly

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Re: Problematic Punky

Reply #23 on: October 31, 2006, 12:53:47 am
It probably should, I've been having a hard time getting it to look right.

Offline ndchristie

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Re: Problematic Punky

Reply #24 on: October 31, 2006, 01:35:31 am
my trouble was that i initially had a hard time telling punky's gender.  since the character is constantly refered here to as a he, and the face a quite man-ish, ill assume it's a guy, but the clothing + chest + name suggest otherwise.

As far as the tiels go, it's hard to crit so early in the development, so i only have one question: why?  why dirt and why grass?  do either of these things have anything to do with a slightly androgynous pink punk?

also, would love to see a background in place of that blue

this looks nice so far, it shows a lot of promise.
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Offline pkmays

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Re: Problematic Punky

Reply #25 on: October 31, 2006, 01:43:59 am
Yeah, I still say that's a cute little alternative girl. Definitely getting female vibes. It's not really a big issue with me, but just beware the player might get confused too.

And I agree with going for a whole punk theme if you do decide to develop this idea. But it's almost obligatory that a pixel artist's first tile set be the classic Mario Bros. dirt n' grass motif.

The big bright cell shaded chest is the best looking so far.
« Last Edit: October 31, 2006, 01:49:47 am by pkmays »

Offline Souly

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Re: Problematic Punky

Reply #26 on: October 31, 2006, 02:33:06 am
Adarias: Yes, it's a male.
I'm assuming the pink is what's throwing people off with the gender.
If it was blue, you'd probably be able to tell that it is a guy right off the bat.
I choose to make the shirt pink because I was sick of plain black shirts and pants.

I've never made tiles before, so I was taking step 1 and made a grass/dirt tile to get accustomed to how they work.

I'm still unsure on what to do with the background since I've never made tiles or backgrounds before.

Thanks for the crits Adarias. :B

pkmays: Yeah, I'm pretty sure it's the pink shirt that's throwing everyone off.
Yeah, as I said never made tiles until now so expect more as I begin to learn.

Thanks for the comments pk. :]

------------------------------------------------
I began work on a basic bomb explosion.
Once again this is a first, so I'm still not sure how it's supposed to look.


Not sure if it's too fast or not.
I didn't add the bomb charge just worked on the explosion.
« Last Edit: October 31, 2006, 02:46:46 am by Souly »

Offline ndchristie

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Re: Problematic Punky

Reply #27 on: October 31, 2006, 02:16:18 pm
it's partly the pink, but mostly because i think of punky as being a girl's name (i've only ever known 3 "punky"s, but they were all girls)

the bomblast looks nice but i think it should blow out at the end too, with some poofs, in addition.  id suggest splitting off thosebright poofs into clouds, and having the rest of the dark matter suck back in the way you have already. also, it doesnt really make sense to me that the explosion moves upwards; typically when a charge is on the ground then most of the visible blast moves upwards (the force that is directed down or directly horizontal is largely absorbed by the ground) but the center of the explosion is still low, here the center of it moves as far up as the rest of the force.  alternatively, the blast could be largely contained within the ball, propelling it like a lame rocket with the center fo the blast rising like your test, but this would send all of the force downwards into the ground and would not by a far cry be an effective bomb.  The blast you have works for a grenade, which could be thrown, bounce, and then detonate in the air (as many are designed to do because this maximizes live shrapnel).  basically, the imortant thing to do before drawing an explosion is to figure out what you want a bomb to do before drawing the blast, because this will dictate how the blast should appear.  once you know that, drawing it is easy.
A mistake is a mistake.
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Offline Souly

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Re: Problematic Punky

Reply #28 on: October 31, 2006, 07:16:19 pm
I'll have to add it in somewhere that says he's a guy.
Maybe some one will mistake him for a girl in the game, that way the user knows its a guy.

This is just a simple explosion.
It's supposed to come from a Blank Black Bomb.
It's explosion is in a 1x1x1 tile radius.

So what you're saying is that only the smoke part of the bomb should rise, where as the rest should stay on the ground?

---------
I've added two bombs to the first post.
Air bomb, and Gas bomb.
« Last Edit: October 31, 2006, 09:45:24 pm by Souly »

Offline Faceless

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Re: Problematic Punky

Reply #29 on: October 31, 2006, 10:09:12 pm
Here's a quick little edit, hope it helps in some way.

It at least looks more masculine to me now...