As I was experimenting with mapping with isometric tiling in another thread, I became interested in fixed or grid-based triangular tiling and/or brushes as well, and before I realized what I was doing I started doodling 2d painterly things over the map corners, so I decided to turn it into a separated thing a gave it a try on a portrait:

As I am not much an adept of portraits in pixel art (differently from traditional media) I would thank for any comments and critics you could throw at it. Now, I wonder if that general style would be acceptable for an indie game nowadays, as it would go well with my current polygon-like maps. Anyway I had fun with this one.