Really appreciating the feedback on something not as complex and detailed as the rest of the posts here!
Lost my message so I'll make this quick and blunt. Look up Final Fantasy 3 on the NES and other later end NES RPG stuff. You need arms swinging, an up and down bounce and secondary details. Secondary details like the sword swinging or hair bouncing.


I like the changes CFKaligua made, especially the eye details I recommend you keep. I like the little toes CFK made too. It's that kind of little details that can make a simple low res character that much more interesting.
Thanks HeyGuy, yeah I looked at a lot of later era NES top downs, but felt like the style of the first few top downs just appeal to me a little more - I'm not sure why, maybe the simplicity or humbleness of the art that time. I'm trying to get a nice balance between not-too-detailed but still aesthetic, here are some examples I lean towards;

I really liked CFK's details too, especially the eyes so I edited it into a new one now, also I did make a more detailed movement animation to see how it looks, let me know if you like it more than the rigid animations and if it still fits with the earlier NES rpgs


Your second version already looks better, her hair could be at least one pixel thicker at the top, right now it looks a bit like top of her head was cut off.
Thank you, I agree on the hair, so I altered that, and tried to make her a little more defined, let me know what you guys think;





Also I made some variations, with equip-able/interchangeable helms and was wondering if giving her belt buckles or belt-slits would make her too detailed or if it works - let me know if you like any of them.
