AuthorTopic: Space ship for shoot'em up, need some C&C  (Read 3275 times)

Offline Gunne

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Space ship for shoot'em up, need some C&C

on: October 18, 2006, 01:46:55 pm
Hi there folks, yes I'm kinda new here, registered three days ago  ???, and this is my first post

anyway, I did this little space ship for a personal game I'm making (practicing the skills), but I need some C&C on it, on how to improve this little fighter, especially the top when he goes to the left/right, still new to pixel arts...



thanks  :)
in the shadows, lurking.

Offline rabidbaboy

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Re: Space ship for shoot'em up, need some C&C

Reply #1 on: October 18, 2006, 02:38:17 pm
I don't see anything wrong with anything, and I think the animation is good. I'm just wondering though, if it's a smart move to just flip the whole sprite, it looks like it has light coming from either side of it.

If it's for a game, I think it will suffice. Welcome to Pixelation. :)
BTW, post proggress please.;)
"Baboy" is Filipino for pig.

Offline Gunne

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Re: Space ship for shoot'em up, need some C&C

Reply #2 on: October 18, 2006, 03:03:11 pm
Glad that you liked it rabidbaboy ;D, the thing I don't like about the animation is how the front of the ship deforms, and how the back of the wings get bigger one frame, But I just saw this problem, so I could fix it, but I really dunno what to do with the front of it :(

progress strip:



progress animation:

             

Oh, I didn't really thought about the light, so that's why I just flipped it
in the shadows, lurking.

Offline rabidbaboy

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Re: Space ship for shoot'em up, need some C&C

Reply #3 on: October 19, 2006, 04:37:32 am
No, no, you misunderstood what I meant by "post progress". I meant if and when you make a few more in-game sprites, post them here. For example, when you come around to finishing some enemy sprites, I'd like to see them too. ;)

To be honest, I see nothing wrong with the animation and/or lineart. I was just thinking you'd probably want a one-sided lightsource, instead of it seeming like there were two lightsources.
"Baboy" is Filipino for pig.

Offline TheAbyss

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Re: Space ship for shoot'em up, need some C&C

Reply #4 on: October 21, 2006, 10:45:02 pm
lol that's awsome. It actualy looks better than some space ship sprites I've played with in games....like that. And modern ones too, not just the oldie ones.
Japan + Canada = Japanada

Offline Kyle

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Re: Space ship for shoot'em up, need some C&C

Reply #5 on: October 22, 2006, 12:34:36 am
For the future, most shooters have the lighting at the front of the ship, so that lighting isn't a problem for flipping the sprite and the such.

Offline VictorR

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Re: Space ship for shoot'em up, need some C&C

Reply #6 on: October 22, 2006, 01:45:31 am
Very miyamoto!! Why does it turn ???

Offline Gunne

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Re: Space ship for shoot'em up, need some C&C

Reply #7 on: October 22, 2006, 10:37:50 am
Who's Miyamoto? ???

haha, just kidding ;), it turns when the ship goes left or right, I don't really like playing with those static ships with only one sprite when they move

but it's nice to see that I did a good job on it

Here's one enemy, worked on it a few days ago, I think it's finished (except the animation), but I'm not sure it's really fits the style of the spaceship


in the shadows, lurking.

Offline cpaw88

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Re: Space ship for shoot'em up, need some C&C

Reply #8 on: October 22, 2006, 11:39:24 am
This is a great space ship sprite!  The only thing I thought of that you could change is maybe, just a little anyhow darken the flames going out of the engine, by just a bit though not much.