Hi fellow pixel artists,
So I'd like to gain some insight into creating walls, how I try see it is in 3d space, my games viewport is at 90* degrees so between straight ahead and top down.
Within the game rectangular room I created walls on all four sides. The problem is how tall should I make these walls, and how can I make it not look flat ? I feel as though i've to create larger walls to allow for more detail but Im not sure.
From what i can see I created my sprites small whch makes it seem as if Im really far away from the game room, but i can see the detail.
So for the top lengthy wall I just create it upwards, (its a brick wall) then at the top of the bricks I made circles to gie the bricks more detail that they are infact bricks, so that wall is mostly fine but there is one thing that bothers me, like if I squish the sprite in height then the bricks are smaller, does that make it look taller, or does adding less layers of brick make it look taller ?
I know if I just create the line of bricks with only the top face showing with the brick holes then I know for a fact it's top down, but as soon as I want to move the camera view down it gets confusing.
Then what is good practice for side walls, from a 90* view. if I leave the top wall with a few layers of brick and the top layer with the brick holes then how would the side walls meet the top wall in the corners ? side walls with only the top layer or multiple layers.
Im sure this is a bit to digest for anyone reading, if you can shed a bit of insight I'll be grateful thank you.