AuthorTopic: Trouble with cyberpunk color pallettes  (Read 9132 times)

Offline Double7

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Re: Trouble with cyberpunk color pallettes

Reply #20 on: January 17, 2017, 12:26:47 am


So I am having an irritating time trying to get the character model for this game. I want them to be small (around 16x16), but I don't really want "cute" characters. These are what I have come up with so far, is there any other 16x16 designs you guys can think of that aren't "cute" and that will fit well into this cyberpunk world?

Offline wzl

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Re: Trouble with cyberpunk color pallettes

Reply #21 on: January 17, 2017, 01:57:02 am
i couldnt resist

Offline Double7

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Re: Trouble with cyberpunk color pallettes

Reply #22 on: January 17, 2017, 07:56:01 am
Here is the character face for that specific character. Any ideas on how to improve it at all? I think it is pretty decent but I also know i've seen better ;)

Also thanks so much for all of the help so far.

Offline Bak

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Re: Trouble with cyberpunk color pallettes

Reply #23 on: January 17, 2017, 07:23:39 pm
Didnt read the thread, but using achromatic color like pure gray with normal colors is not a good idea.
Look at that first page examples on how GITS cityscape is blue and akira is green-yellow. Just wander around those pictures with color fill, i doubt concrete would be just gray with all the purple neon reflecting on it.
« Last Edit: January 19, 2017, 09:53:02 am by Bak »

Offline Ma3vis

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Re: Trouble with cyberpunk color pallettes

Reply #24 on: January 19, 2017, 06:28:32 am
Green is a recurring theme in cyberpunk because of the old IBM terminals glowed a phosphorescent green. It stuck, obviously.

Neon colors in general


So is red/white/orange for contrast




Blue also tends to be a middle ground in blend/transition from purple or green





« Last Edit: January 19, 2017, 06:32:05 am by Ma3vis »

Offline Bak

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Re: Trouble with cyberpunk color pallettes

Reply #25 on: January 19, 2017, 10:30:15 am
i made a quick rough recoloring


I added some coloring and tried to separate vertical and horizontal surfaces by making horizontal surfaces(floor) brighter.

Offline washk

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Re: Trouble with cyberpunk color pallettes

Reply #26 on: January 19, 2017, 10:50:20 am
The right one is clearly a big improvement. I dig it.
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Offline MysteryMeat

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Re: Trouble with cyberpunk color pallettes

Reply #27 on: January 19, 2017, 05:10:30 pm
Ditto. Excellent colors, gives me sort of a hyper light drifter vibe but without the eye strain
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Double7

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Re: Trouble with cyberpunk color pallettes

Reply #28 on: January 24, 2017, 07:44:57 am


So I have been working for about a week on other stuff in the project and decided I would share. I didn't see meat's version until now. I must say it looks really cool, it is just not what I was going for. I will definitely use the techniques shown to give a better separation though.

Again this doesn't have the added lighting from the engine. I will be sure to post when I get that update. I also plan to have animations on the lights and on a lot of the other features so it will look a lot more complete.



Here is a picture of the menu in progress. I will be adding an animation over the whole thing to make it look like a hologram. So if anyone has tips on that I will definitely take them.
« Last Edit: January 24, 2017, 07:46:32 am by Double7 »

Offline Ma3vis

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Re: Trouble with cyberpunk color pallettes

Reply #29 on: January 24, 2017, 11:36:28 am



Highlighted some conflicts with a red outline

01. top menu needs more contrast from the overall game
02. characters' hair in comparison to 
03. the power line looks strange
04. the incomplete sign on the bus stop (?) takes away focus from everything else -- needs less bright colors

Also all the dark colors (gray buildings, dull green jacket) looks muddled together
Hence a reason the reshading on u/Bak's building looks cleaner