AuthorTopic: Official OT-Creativity Thread 1  (Read 402972 times)

Offline Turbo

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Re: Official OT-Creativity Thread [Nudity]

Reply #750 on: May 06, 2007, 09:01:41 pm
Oh ok thanks Ryumaru, i'm gonna go start looking for some such erasers now.
Also, sorry for mispelling your name, finger slip :)

Offline Ryumaru

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Re: Official OT-Creativity Thread [Nudity]

Reply #751 on: May 07, 2007, 12:05:57 am
adarias: haha i know, i just realized how much i like the addative and subtractive methods in my work.
turbo: hah, dont worry about it.

Offline Rox

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Re: Official OT-Creativity Thread [Nudity]

Reply #752 on: May 07, 2007, 12:07:30 pm
But Ryumary looks so cute.


So, I hit a temporary standstill in our current school project. And it was sunday, so I figured I should try to make something completely unrelated. And so I did. Not finished yet, I hope to get it all shiny and textured and normal mapped when I have the time.







I also kinda hope I can get the reloading mechanism animated. I've got it all worked out, in an unnecessarily primitive fashion. I really like unnecessarily primitive. A while ago at school, I made a sketch of a pistol driven primarily by gears. And as far as I know, it'd be functional. Pointlessly crude, but I love it.

Offline Locrian

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Re: Official OT-Creativity Thread [Nudity]

Reply #753 on: May 07, 2007, 04:14:41 pm

Offline Rox

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Re: Official OT-Creativity Thread [Nudity]

Reply #754 on: May 08, 2007, 07:46:56 am
Oh snap, I've been counter-polygon'd!

That looks great. Any plans on texturing her?

Offline Locrian

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Re: Official OT-Creativity Thread [Nudity]

Reply #755 on: May 08, 2007, 03:18:38 pm
yeah.  Still getting a feel for rigging and uv mapping.  But I want to try to go as far as I can with her (3rd base at least) before begining a new character.  Then I guess I'll have to look into zbrush and normal mapping and blah blah.

Offline Rox

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Re: Official OT-Creativity Thread [Nudity]

Reply #756 on: May 08, 2007, 05:18:40 pm
Eh, you don't HAVE to bother with the normal maps. Sure, it's all high-tech and awesome details and saves polygons, but really... Plain diffuse + specular maps can still look great. And it takes less time!


[edit] Actually, I'm just trying to get you to texture it as soon as possible... [/edit]
« Last Edit: May 08, 2007, 05:28:04 pm by Rox »

Offline SplatPixel

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Re: Official OT-Creativity Thread [Nudity]

Reply #757 on: May 09, 2007, 03:08:00 pm
great character there Locrian. adding texture is not fun tho... heh

hw for my texturing class

« Last Edit: May 10, 2007, 03:40:04 am by SplatPixel »
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Offline Helm

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Re: Official OT-Creativity Thread [Nudity]

Reply #758 on: May 09, 2007, 05:07:23 pm
oh nice going! This is the first piece I've seen by you with good anatomy.

Offline SplatPixel

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Re: Official OT-Creativity Thread [Nudity]

Reply #759 on: May 10, 2007, 03:42:53 am
heh, thanks man

heres a small update, i really don't feel like looking at this damn thing anymore....
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