AuthorTopic: Official OT-Creativity Thread 1  (Read 403822 times)

Offline Evil-Ville

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #320 on: January 31, 2007, 10:15:10 pm
I re-discovered my love towards Wolf3D modding.

Offline pkmays

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #321 on: January 31, 2007, 10:27:49 pm
I've been working on a Wolf3D mod on and off for some time now. I decided to take the "hard core" route and rely on hex editing rather than source editing, but I've put off major EXE changes as I also want to make a DeHacked-like utility for Wolfenstein, but that's currently beyond my coding abilities.

I'm guessing you're going for an old black and white horror movie feel?

Offline Helm

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #322 on: January 31, 2007, 10:42:23 pm
haha, of all the things you could be editing... Wolfenstein?! At least Doom! You shoot at crotch-level in Wolfenstein. And you run super-fast.  That makes you the worlds' speediest american midget.

Offline big brother

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #323 on: January 31, 2007, 10:54:56 pm
Fast AND American! At least B.J. Blazkowicz has two things going for him! ;)

Offline pkmays

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #324 on: January 31, 2007, 10:58:49 pm
I want to take a crack at modding most or all of the id Software games sometime before I die. I've had an epic storyline cooking in my brain in which each (full) game would progress the story and expand the universe as the modding technology progresses. But lately I realized how unrealistic that idea is, so I've switched gears to something more manageable, like making one 9 level episode in Wolf3D, then moving on to DOOM to do another small single episode run, etc., etc.

Anyway, working with Wolf3D is challenging in a fun way. The default palette is terrible, the level design is extremely limited, and adding resources can be a hairy experience.

Offline Evil-Ville

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #325 on: January 31, 2007, 11:03:03 pm
pkmays: Yeah, I figured I'd do something different as most wolfenstein mods are set in... World War 2. About the coding thing: I myself can't code at all so I just leech the best parts from all kinds of tutorials.

Helm: I actually thought about modding doom this time, but I realised that it would be way too much work for someone like me. I 'fixed' the running speed though.

Offline Arghus

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #326 on: February 03, 2007, 04:10:29 pm
A trade caravan I did a while ago.
It looks better in real, ofcourse.. Heh. : )

Offline Zach

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #327 on: February 03, 2007, 08:08:26 pm




EAT PUNAJI  BECAUSE IT'S GOOD AND TASTY

Offline miascugh

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #328 on: February 04, 2007, 03:08:45 am

Offline Zach

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Re: Official Pixelation OT-Creativity Thread [Nudity]

Reply #329 on: February 04, 2007, 10:13:02 pm
I need to get my shit together :\

thank you mia, *saves*
EAT PUNAJI  BECAUSE IT'S GOOD AND TASTY