AuthorTopic: Rafaela The Engineer  (Read 799 times)

Offline Pixophile

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Rafaela The Engineer

on: September 16, 2017, 12:22:05 pm
she is pissed, cause the Interrim Government of New Shanghai raised taxes, and bankrupted her workshop

somebody will pay, for what she had to pay.

coming soon




Offline Afelium

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Re: Rafaela The Engineer

Reply #1 on: September 16, 2017, 12:33:54 pm
I'm not a pxl art veteran,but I'll try to give you some advice:
-Add some highlight on the face and try to avoid using black outlines inside the shape
-I'd also add more shadow on her  right shoulder and turn the right arm a bit more to the inside or make it larger.
-Also use some dithering and highlight in diagonal stripes on the wrench to make it look more like its made of metal
Very nice work,pose and shading,keep improving it ;)
« Last Edit: September 16, 2017, 12:38:59 pm by Afelium »

Offline EduardoPras

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Re: Rafaela The Engineer

Reply #2 on: September 19, 2017, 01:36:27 am
Hello Pixophile.

I'll try to help you a bit.

First some things i think you did that i think are nice:
-You experimented with hue shifting on some parts.
-The angle of the head is really interesting, makes it feel intense
-The design is simple but interesting(She would make a cool game character)

And here's some things that you might want to try differently:
-You are being really conservative with your hue shifts and darker tones, try to be a little bolder.
-The lines inside the forms could be removed if you try to separate masses and forms with contrast.
-The background is really noisy, as is the hair.
-Try to keep the flow of the pixels in a soft logical pattern
-Your anatomy was a bit distorted so I moved some features and made the hand smaller.

Here's some notes I've made:


And here's a paint over I did to show you how I would change it:


Hope it helps.