AuthorTopic: The Recorded Pixel Art Project :: FOURTEEN VIDEOS!  (Read 204965 times)

Offline Akzidenz

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #150 on: December 12, 2006, 07:56:25 am
Good god. These videos make me want to partition a windows XP drive on my mac just so that I can get pro motion.

So, quick question to those who use it - have you been able to duplicate many of the techniques that pro motion uses in Photoshop? And if not, is it worth $80 and a few hours' worth of time in order to get it and use it?
que faire quand on a tout fait, tout lu, tout bu, tout mangé
tout donné en vrac et en détail
quand on a crié sur tous les toîts pleuré et ris dans les villes et en campagne

Offline Frychiko

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #151 on: December 12, 2006, 08:31:56 am
I don't really understand why you painted over the same thing many times.. Only the last few times actually seemed to *partially* apply paint (doesn't ProMotion have a way to floodfill the paintable area using the current paint mode?). It looked like you got a bit flustered actually.

Err, He kept tinkering with the texture until he was happy with it?
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Offline Ai

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #152 on: December 12, 2006, 08:38:14 am
Err, He kept tinkering with the texture until he was happy with it?


'Over' being the keyword. I'd understand painting all over it, not liking the result, and then undoing it -- but what ptoing did was just do something, do something else that leaves no trace of the previous, do another thing that leaves no trace...
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #153 on: December 12, 2006, 11:56:46 am
Painting over it with the current tool, or undoing it, would it have made any difference in this case? Both cases would result in the same effect, though undoing it would be slightly slower.

« Last Edit: December 12, 2006, 02:15:27 pm by Frychiko »
Congratulation this story is happy end. Thank you. - Ghost & Goblins

Offline Helm

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #154 on: December 12, 2006, 12:51:08 pm
Quote
have you been able to duplicate many of the techniques that pro motion uses in Photoshop? And if not, is it worth $80 and a few hours' worth of time in order to get it and use it?

Pro Mo is made for pixel art. It has stuff photoshop can't replicate. It's worth the money and effort to have it if you're serious about pixel art.

Offline Ai

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #155 on: December 13, 2006, 01:10:54 pm
Painting over it with the current tool, or undoing it, would it have made any difference in this case?
Yes - In particular, the incremental application of blur produces different effects than applying only (more or less) what turns out to work well.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #156 on: December 13, 2006, 11:42:17 pm
Yes - In particular, the incremental application of blur produces different effects than applying only (more or less) what turns out to work well.


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Congratulation this story is happy end. Thank you. - Ghost & Goblins

Offline Ai

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #157 on: December 14, 2006, 11:34:07 am
When applying blur to an indexed image, the amount of detail that is lost is necessarily much greater than it would be if the image is RGB, due to quantization. You can see after a few iterations of blur that the edges are excessively rounded, and the overall shapes are by then markedly different than before blurring.

If you have an appropriate palette, you can avoid uncontrolled data loss when colorizing, darkening, or lightening (or several other painting modes provided by PM). unlike blurring.

It's just like recording the sound coming out of your computer speakers as a WAV, then playing that back and making a WAV recording of your speakers playing that WAV back... The amount of meaningful data drops quickly, esp. when there is quantization included in the process.
If you insist on being pessimistic about your own abilities, consider also being pessimistic about the accuracy of that pessimistic judgement.

Offline Frychiko

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Re: The Recorded Pixel Art Project :: TEN VIDEOS!

Reply #158 on: December 14, 2006, 11:37:14 pm
How does that relate to the original question? You mentioned you didn't understand why he was painting over and over leaving no trace. I just said because it's faster than undoing and having to reselect the drawing tool again. (in my opinion of course).

'Over' being the keyword. I'd understand painting all over it, not liking the result, and then undoing it -- but what ptoing did was just do something, do something else that leaves no trace of the previous, do another thing that leaves no trace...

Sorry for spamming this will be my last comment in this thread unless I have something relevant again to say.
Congratulation this story is happy end. Thank you. - Ghost & Goblins

Offline niceidiot

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Re: The Recorded Pixel Art Project :: ELEVEN VIDEOS!

Reply #159 on: December 19, 2006, 02:59:27 pm
So Helm, the mock-up made me dump Photoshop and grab Promotion for the auto-tile completions stuff.  And I read the manual and could not find much about that mode.  So I took matters into my own hands, slowed down your video and wrote a page for my personal manual.  I hope nobody minds if I share it, as this is the promotion feature that excited me most.  Please forgive spelling and grammar errors or outright lies.  Also, sorry for no visuals, but Helm's video should provide you with a reference for what is happening, since this is in part a transcript of what he did.

Using Cosmigo Promotion's Auto-Tile Completion Feature

In Promotion's auto-tile completion mode any grid tile that is identical to another when in this mode will be edited simultaneously. This is much like the tile-painting mode but vastly more powerful. If used properly, this will effectively give you a map drawn with a set of tiles instead of one giant image. Finally, using the Tile Map Export plug-in, you can then take this a step further for one-and-done game map development.


*****Some useful shortcuts to know for this*****

Fill brush with single color:
Shift-D

Show/Hide zoom grid:
Alt-G

Turn on/off Auto Tile Complete:
Ctrl-A


*****How to*****

Part 1. Set-up and display your Zoom Grid

Options>>Zoom Grid>>Adjust Zoom Grid...

The bottom two radio buttons should be checked, use the settings for the tile size that you would like best.  Keep in mind your project frame has to be a multiple of the zoom grid size, so make sure you can fit an whole number of tiles in your image.

Select Options>>Zoom Grid>>Show Zoom Grid OR Alt-G


Part 2. Mock in your tiles
Using the Get (animated) brush marquee (The tool that looks like a dotted-line box with scissors. Make a selection that is the full size of one tile.  You will notice it automatically switches you to the Paint Dotted Tool.  You are going to use this full-size brush to mock-in your tile areas.  Select a palette color and press Shift-D to change your brush to that color. 

Now mock in the areas that you want to use the same tile.  Remember, the areas must stay within the constraints of the zoom grid boxes, and must be identical.  When you are done, you may switch colors, Shift-D to apply the color to this brush, and draw what will indicate other tiles. 

When you have roughed in all of your tile areas you can proceed to actually use Auto-Tile Completion.

Part 3.
Press Ctrl-A to turn on auto-tile-completion.  Edit your tiles.  You will notice that tiles that are identical are being edited at the same time.  At anytime you can turn off auto-tile-completion and add more areas, or change individual tiles so that they are no longer the same, doing this will take them out of the tile-group they are currently in when you reenter auto-tile-completion mode.

Part 4.
Export using the free Tile Map Export plug-in.

NOTE: When I was using it I was having trouble using any tool other than the basic brush tool. but working at tile scale it did not seem like an issue.


I hope that helps!