AuthorTopic: UI icons/buttons for WIP old-school RPG  (Read 3099 times)

Offline Rhuantavan

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UI icons/buttons for WIP old-school RPG

on: October 14, 2016, 08:18:10 am
Hi everybody, this is my first post and I've just started working on the UI for my game. Up to now I've been mostly doing low-res texturing work on low-poly 3d models, but this is one of my early ventures into pixel art. I'd like to know on how to improve the following three icons:



From L to R they represent the journal, camp, and map actions.

Thank you!
Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit my Game Development Diary.

Offline Bollie

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Re: UI icons/buttons for WIP old-school RPG

Reply #1 on: October 15, 2016, 05:29:22 am
It looks like you just downsized bigger assets. You should use way less colors and avoid automatic anti-aliasing!

Offline Rhuantavan

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Re: UI icons/buttons for WIP old-school RPG

Reply #2 on: October 15, 2016, 11:48:45 am
Thanks, I've been using a brush instead of a pixel tool to draw these. Here are the camp and journal icons using the pixel tool.


« Last Edit: October 15, 2016, 12:38:15 pm by Rhuantavan »
Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit my Game Development Diary.

Offline Bollie

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Re: UI icons/buttons for WIP old-school RPG

Reply #3 on: October 15, 2016, 12:45:40 pm
It's looking better. The campfire is still still using many colors that look very similar. Make every color count!
Made a small edit to show what i mean:

Offline Rhuantavan

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Re: UI icons/buttons for WIP old-school RPG

Reply #4 on: October 15, 2016, 12:56:50 pm
Cool! Digging the highlights on the firewood, but I'll try to go a middle path between the flame colors. I like them a bit muted.

« Last Edit: October 15, 2016, 01:28:10 pm by Rhuantavan »
Indie game developer working on Call of Saregnar, an old-school story-centric tactical role-playing game. Visit my Game Development Diary.