Hi there. I'm working on this for the game in my signature and I'd like some feedback on the general dimensions of what I have so far. This sand glider is pretty much what it sounds like. It's a single-occupant, wind-powered vehicle meant for traversing large expanses of desert. Right now I'm only focused on drawing it at rest, with the sails hanging loose and not catching any wind.
A few notes before I ask my questions:
- The perspective is a 3/4s top-down view, light source is comingfrom the top left.
- The sprite and seat are placeholder artwork, so you can ignore them.
- The more "complete" parts of this craft I've shaded already, but the problem areas I have not (the base of the craft and the sails, particularly)
- The gray chest in the back is a storage compartment for the driver's belongings. The front of the chest faces toward the rear of the craft.
Now for my questions and general thoughts.
- I'm pondering if the base of the craft is too "tall". The base represents the width of the craft and it is parallel with the ground. It shouldn't be wider than say the width of 3 sprites or so.
- The shape of the sails give me pause. I don't know if they look large enough or natural enough. The larger bottom sail is basically meant to serve as the primary power source, while the top sail is meant for controlling direction.
- I'm wondering if its okay to just have the sails attached to the mast, or if I should have wooden stakes sticking out of the sides to attach the sails to? I mean this is a single-person craft so maybe it's fine the way it is now, but I wonder if having poles sticking out from the masts would be overkill (this isn't some luxury vehicle).
- I feel like the "leg box" could be improved. I'm just not sure how. It's basically meant to be an open-top container to hold the legs. Kind of similar to an open kayak.
- Eventually I'll be adding some rope lines from the sails to some poles/stakes that they are tied around near the driver seat. These lines serve as the "controls"
I appreciate any other feedback or criticism you can provide as well, of course. Most of the past art I created are small objects and tiles, so creating a large single object like this is kind of new for me.