AuthorTopic: [WIP][C&C] RPG tiles, props and sprites!  (Read 9913 times)

Offline Thanewdude07

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Re: [WIP][C&C] RPG Tile set

Reply #20 on: September 09, 2016, 06:20:14 am
Oh there is a deadline in place for this? that changes a few things. :P


Well I understand meeting deadlines but if possible I would suggest putting more more frames for the main characters animations and maybe the np characters only having 3 frame walks if you have to cut down a bit. The player will be spending most of their time with the MC so the amount of effort that goes into boss characters and Main character should be a lot greater then a town npc.

Just a thought. I agree while its quicker to do shorter key frame animations smooth moves are always pleasing to the eye.
« Last Edit: September 09, 2016, 07:14:21 am by Thanewdude07 »

Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #21 on: September 09, 2016, 06:38:29 am
Oh there is a deadline in place for this? that changes a few things. :P


Well I understand meeting deadlines but if possible I would suggest putting more more frames for the main characters animations and maybe the np characters only having 3 frame walks if you have to cut down a bit. The player will be spending most of their time with the MC so the amount of effort that goes into boss characters and Main character should be a lot greater then a town npc.

Just a thought. I agree while its quicker to do shorter key frame animations smooth moves are always pleasing to the easy.

I'll give some serious trough to this, the deadline is a personal motivator.

Pixel animation is new to me I am primarily a 3D artist.

You say 8 frames for walking animations, do you have any examples to show me?

Offline Thanewdude07

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Re: [WIP][C&C] RPG Tile set

Reply #22 on: September 09, 2016, 07:12:42 am
Sure do! here is a great tutorial

http://finalbossblues.com/walk-cycles-part-2/

I made mine following his advice from this tutorial ;) ( also watching The animator's survival kit)



Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #23 on: September 09, 2016, 08:13:49 am
Sure do! here is a great tutorial

http://finalbossblues.com/walk-cycles-part-2/

I made mine following his advice from this tutorial ;) ( also watching The animator's survival kit)



So yeah since my animation uses the idle in between my character seems to shuffle rather then walk. I am not sure about doing 8 but 4 unique  might be a good idea tough ^^

I am going to test it now ^^

Offline Thanewdude07

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Re: [WIP][C&C] RPG Tile set

Reply #24 on: September 09, 2016, 03:08:29 pm
fair enough! good luck with making improvements!

Offline Otto-V

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Re: [WIP][C&C] RPG Tile set

Reply #25 on: September 10, 2016, 09:46:00 am
fair enough! good luck with making improvements!

So I went with 8 it seems :P

I animated her legs still needs some fixing.



Edit: Legs re-animated. I also edited the title for this thread to something more relevant.

« Last Edit: September 10, 2016, 10:57:06 am by Otto-V »

Offline Thanewdude07

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Re: [WIP][C&C] RPG tiles, props and sprites!

Reply #26 on: September 10, 2016, 03:39:16 pm
Looking good ;D

When the leg is extended towards the camera add more of the lightest shade on the foot to show its exposure. kinda like if you have the  way you have the leg getting darker as its moved further away from our sight.

 just do the opposite to show its extension ;)

Offline Otto-V

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Re: [WIP][C&C] RPG tiles, props and sprites!

Reply #27 on: September 10, 2016, 06:49:31 pm
Looking good ;D

When the leg is extended towards the camera add more of the lightest shade on the foot to show its exposure. kinda like if you have the  way you have the leg getting darker as its moved further away from our sight.

 just do the opposite to show its extension ;)

Current version of it, trying to decide how I want her arms ^^



Edit: I messed this one up but I tough it looked funny so I'll show it :P

« Last Edit: September 12, 2016, 08:34:41 am by Otto-V »

Offline Otto-V

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Re: [WIP][C&C] RPG tiles, props and sprites!

Reply #28 on: September 12, 2016, 09:57:50 am
Ok then here is my current walk for my female base!



Edit: Started working on a over world goblin. Any feedback would be greatly appreciated :D



Edit2: I worked some more on it and tried to make it look less square. I see some mistakes in the female walk now to.

« Last Edit: September 12, 2016, 10:30:36 pm by Otto-V »