It'll take more than just moving the features around, bodies look quite different from above. Imagine if the character had horizontal stripes tattooed on her. They'd just look like horizontal lines from the front. How would those stripes look from above? They wouldn't look like horizontal lines, would they? Clothing, etc gets deformed the same way. This example uses trees, but it should help convey what I mean:
I spent most of the day thinking about the sprite design and looking at a ton of other games.
I started with making a quick 3D model of the character with similar propositions to the sprite.
I sometimes use a orthographic camera with a 45 degree downward tilt to help me out with perspective on more complicated props. I also checked it out with a more normal perspective.
After setting this up I started the sprite again.
But I don't like it very much and based on most similar games I've seen even ones with taller sprites like mine tend to fudge the perceptive to make a more appealing character. I set up a test scene in RPG Maker to see how they look in a game like this. The only things I made in this image is the character sprites I posted here the rest is native to RPG Maker MV.
I am still going to tweak the sprite to make it look better then get to work on the male version as well, but for now I have decided to go for this look instead of a more correct perspective.
I really do appreciate your feedback tough
So these are the current sprites I've made. A lot of them as tests to figure out how to make them. Now I am going to do some research and figure out a visual style to go for in each area of my game to better guide my sprite production.