AuthorTopic: Star Wars Pixel Art  (Read 3200 times)

Offline Kafka

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Star Wars Pixel Art

on: August 15, 2016, 07:27:45 pm



« Last Edit: August 17, 2016, 12:29:59 am by Kafka »

Offline fatalcubez

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Re: Star Wars Pixel Art

Reply #1 on: August 15, 2016, 07:46:16 pm
Wait a second.... that V isn't pixelated... :P

Offline Kafka

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Re: Star Wars Pixel Art

Reply #2 on: August 15, 2016, 08:02:52 pm
sshhh   :P
« Last Edit: August 17, 2016, 12:30:52 am by Kafka »

Offline Kafka

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Re: Star Wars Pixel Art

Reply #3 on: August 17, 2016, 10:15:46 pm

Finished the trilogy, although I'm not too keen on the last one.

Offline MysteryMeat

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Re: Star Wars Pixel Art

Reply #4 on: August 17, 2016, 11:27:17 pm
Not much to critique here with it blown up like this besides how the numbers still aren't pixelart when they can be.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
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Offline Kafka

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Re: Star Wars Pixel Art

Reply #5 on: August 22, 2016, 11:20:58 am
I like the contrast between pixel art and non pixelated text. I did try it with pixelated text but it just didn't look right to me.


Am I posting the images too large?
is this any better?

Offline Capta1n_Henry

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Re: Star Wars Pixel Art

Reply #6 on: August 22, 2016, 01:35:54 pm
It's easier to see what's wrong with stuff and make edits to it if you upload at 1:1 resolution. Please keep that in mind when you post on this site. As for the Episode 7 piece, I think there's a tad bit too much noise on Rey and the engines she's sitting on, but I'm pretty new to pixel art so take my opinion with a grain of salt. Also, I think your better off making the roman numerals pixel art as it looks weird with regular text to a pixel art backround.

Offline yrizoud

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Re: Star Wars Pixel Art

Reply #7 on: August 22, 2016, 02:05:35 pm
In any case, the software (or method) that you're using to produce the large-scale one completely destroys your pixels. Zoom in a little, and you'll see that there are imprecise soft edges at the limits of the black circle, and considerable "static noise" in many colors.
Remember that GIF is a 256-color format. Even if your main picture is originally low-color (for example using only 20 colors + 120 for a sky  gradient), any non-pixel-perfect operation will create/need considerably more colors, for example :
- working with alpha brush, or tools with opacity < 100%
- anti-aliased text
- scaling by a non-integer factor
- smooth
- gradient
Saving as GIF forces your program to settle for only 256 colors, and use dither to mix them (it's a lossy transformation). Now if you re-open the same GIF image later and do more changes (which also need more colors) the dither patterns become worse and worse over time. I think it's what happened for the speeder animation. If you want to work on high-color-count images, be sure to use a "work format" which is loss-less. I don't think there is any standard one for animation, so you'll have to use the native format for your program (ex: PSD for Photoshop), and "Save a copy as ..." GIF to share the result.

Offline Kafka

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Re: Star Wars Pixel Art

Reply #8 on: August 22, 2016, 08:06:42 pm
In any case, the software (or method) that you're using to produce the large-scale one completely destroys your pixels. Zoom in a little, and you'll see that there are imprecise soft edges at the limits of the black circle, and considerable "static noise" in many colors.
Remember that GIF is a 256-color format. Even if your main picture is originally low-color (for example using only 20 colors + 120 for a sky  gradient), any non-pixel-perfect operation will create/need considerably more colors, for example :
- working with alpha brush, or tools with opacity < 100%
- anti-aliased text
- scaling by a non-integer factor
- smooth
- gradient
Saving as GIF forces your program to settle for only 256 colors, and use dither to mix them (it's a lossy transformation). Now if you re-open the same GIF image later and do more changes (which also need more colors) the dither patterns become worse and worse over time. I think it's what happened for the speeder animation. If you want to work on high-color-count images, be sure to use a "work format" which is loss-less. I don't think there is any standard one for animation, so you'll have to use the native format for your program (ex: PSD for Photoshop), and "Save a copy as ..." GIF to share the result.


Hey, thanks that's really helpful. I'll keep working on it.