Hi there!
I'm doing some researches and tests for a potential project of space adventure game, and I thought sharing it might bring useful feedbacks. I'm trying some changes in my usual style by the use of outlines. I'm generally not a huge fan, but I must admit that it's a real nice tool for readability. And that's a priority for a fast paced game. Enough words, pictures time!

My first test for a mars-like planet. It's a mockup.


My second test, this time with an earth like planet. I tried with and without outlines. My feeling is that outlines spoils it a bit, it looks more natural without them. But for the sake of consistency with the characters, it might be a good thing. Speaking of which:

The base character design. Boba Fett is a bonus. Also on top, icons for health, armour and shields. I made it with a separated gun from the model, it makes it easy to point it in the appropriate direction.
The run cycle.Let's end this round with a few .gif of the current prototype in action:
Weaponless character got arms.
Look how cute he is with his little shotgun.
Big gun to test my code. It's so ridiculous I might actually add some guns that oversized in the actual game.Next step will be making some textures to try to get a direction for interiors. Until then, I'd like to get any criticism, just tell me what you think, every advice and criticism is welcome.
Thanks!
-skaz