I fear i want to use animation for 8 directions (128 frames in total looks good, have tried it with a rendered char... 128 frames is muuuuuuuch work, i know
) and i know about the pain... but i have no timelimit... If it takes me 5 years to have a little 3 to 4 screen adventure done, than it takes me 5 years^^).
I use the Sphere-Engine and did allot of coding work to make an adventuregame-engine out of it (and there is much more to do... planned some nice effects never have been used before *g*).
The main reasons for this decision is, that it has no graphical limits (even 1024x768 is no problem... and now, when i tried the char with body, it looks like i will use this resolution...). And there is only very little hard coded stuff aaaaand, i can do commercial games without paying any licence-fees. I dont know if i will ever went commercial but i want to have this option without to pay much for it.
If the last point would not be important, i would use the wintermute-engine