AuthorTopic: Little Gnargh  (Read 5313 times)

Offline Godslayer

  • 0010
  • *
  • Posts: 369
  • Karma: +0/-0
    • View Profile

Little Gnargh

on: October 03, 2006, 02:31:02 am


Paying Homage to my new Pixeljoint handle, Gnarghite.
How long can the floor creak before it loses its voice?

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Little Gnargh

Reply #1 on: October 03, 2006, 08:47:01 am
You know I'm all for colors where they don't belong, but when hue-shifting looks ok only at 1x zoom ( 1024x ) and looks like holes in clothes and green stains on shirt at any other zoom, you gotta unify, man, you gotta unify. Group the hues closer, remember to take saturation away from the 'jack of all trades' shades until everything is close, but not over, the threshold of readability and cohesion. Right now you're punching holes, it's cool but it would probably benefit you to go the extra mile to tie it all together. Tell me if you want me to give it a try myself.

Offline Godslayer

  • 0010
  • *
  • Posts: 369
  • Karma: +0/-0
    • View Profile

Re: Little Gnargh

Reply #2 on: October 03, 2006, 11:22:21 am
Please do, because I dont cant really see how to do what you're saying.
How long can the floor creak before it loses its voice?

Offline Andy Tran

  • 0011
  • **
  • Posts: 553
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran

Re: Little Gnargh

Reply #3 on: October 03, 2006, 11:40:45 am
 Fantastic pixels you made there. The jacket's shiny, well I kinda have a nitpick on that. Looks like a plastic or metal jacket. You can have it shiny if you like. The right hand is missing. It looks like an invisible pocket he's putting that hand in, hehe. Good luck. The piece looks great overall.   

Offline ndchristie

  • 0100
  • ***
  • Posts: 2426
  • Karma: +2/-0
    • View Profile

Re: Little Gnargh

Reply #4 on: October 03, 2006, 01:16:32 pm


heres my edit, though you may not like it.  generally, color regions are defined by hue, saturation, and value.  in order to be believable, in general, at least one of these must be unified and toned down.  Helm tends towards saturation unification and reduction, myself towards value.  i also pushwed some things around....better explanation whn im not late to class
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Andy Tran

  • 0011
  • **
  • Posts: 553
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran

Re: Little Gnargh

Reply #5 on: October 03, 2006, 01:40:40 pm
 Cool edit Adrias. That should help him out. That blob of red orange pixels on his knee looks like a piece of fabric was removed.

Offline Feron

  • 0100
  • ***
  • Posts: 1123
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart

Re: Little Gnargh

Reply #6 on: October 03, 2006, 03:17:27 pm
I think adarias pretty much it the nail on the head.

pretty cool, but perhaps add something else in the scene, or a background?

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Little Gnargh

Reply #7 on: October 03, 2006, 03:36:22 pm


Yours - Adarias' - Mine

Offline Ensellitis

  • 0001
  • *
  • Posts: 68
  • Karma: +0/-0
  • stop stealing my toast, please
    • View Profile

Re: Little Gnargh

Reply #8 on: October 03, 2006, 04:16:02 pm
helm, i need to rip your brain out of your head and find whatever helps you with your colors and styles, turn it into an energy drink, and sell it. :crazy:  basically, that edit is awsome.  added alot more realism to it

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: Little Gnargh

Reply #9 on: October 03, 2006, 05:42:31 pm
Yes but at the expense of color vibrancy and readability (perhaps). Choices have to be made, I'm just offering a different point of view.