AuthorTopic: Bg for website.  (Read 6250 times)

Offline Andy Tran

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Bg for website.

on: October 01, 2006, 02:47:14 pm
 

Offline VictorR

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Re: Bg for website.

Reply #1 on: October 02, 2006, 03:58:40 am
are you planning to have a really smallwebsite :mean:

Offline Andy Tran

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Re: Bg for website.

Reply #2 on: October 02, 2006, 10:58:30 am
 Just for the entrance page. Where you click the enter to the site.

Offline ndchristie

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Re: Bg for website.

Reply #3 on: October 02, 2006, 02:41:37 pm
like most of your works, it shows promise, but lacks consitency in every regard.  unify the palette, unify the shading, correct the perspective, and you will have a nice piece.
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Offline Andy Tran

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Re: Bg for website.

Reply #4 on: October 02, 2006, 09:46:27 pm
 thanks, how do I unify the palette?

Offline CrumbBread

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Re: Bg for website.

Reply #5 on: October 02, 2006, 10:22:59 pm
whoopsy -- I tried to paste a link to the page you get if you search for "unify palette" but it didn't work.

Therefore: use the forum search bar and look for "unify palette". <3
« Last Edit: October 02, 2006, 10:25:43 pm by CrumbBread »

Offline Andy Tran

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Re: Bg for website.

Reply #6 on: October 03, 2006, 01:20:38 am
 Ah ok. Now how do you unify the palette? All I got is the results of people saying unify the palette. Most are helm's words.

 

Offline robalan

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Re: Bg for website.

Reply #7 on: October 03, 2006, 01:44:39 am
Here is the page that CrumbBread probably tried to link to:
http://www.wayofthepixel.net/pixelation/index.php?topic=922.0
Helm's post in that does most of the talking about pallette unification.
Always remember: a preposition is not something you should end a sentence with.

Offline Helm

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Re: Bg for website.

Reply #8 on: October 03, 2006, 08:45:04 am
Most are helm's words.

Beware the workings of the Beast for they manifest through the man that will go by the name of head protection apparatus [Rev 14:8]


I'll let Adarias explain what he ment from asking you to unify the palette, but since I was summoned thusly, I might as well give you more critique:

There's odd mirroring that doesn't serve a clear purpose other than finishing sooner. Highlights are mirrored along with shapes, suggesting not a clear lightsource. The foreground brown building is done much more sketchily than the buildings in the back (whom I like most about this) and the monochromaticim makes it look as if it's made from delicious chocolate. You're using few shades, but the placement of the pixels is not attentive enough to make up for it, therefore you're left with a kind of oekaki-style thing that I can't tell you how to make better without suggesting either more colors and detail in texturing, or just extremely clearer lineart. More attention should be paid to how light would effect the scene, and finally if this is for a website, a mockup where it's integrated should be done at some point just to see how it would all work in whole. Avoid programmer pink when you can put it on transparent, no?

Offline Andy Tran

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Re: Bg for website.

Reply #9 on: October 03, 2006, 11:13:03 am
 Thanks. However, I don't seem to get some of the stuff though. I'll try and texture it.

Offline AdamAtomic

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Re: Bg for website.

Reply #10 on: October 03, 2006, 05:32:10 pm
There is another thread here that covers "unification", I will see if I can find it.  In the meantime, I think what Adarias and Helm are pointing out is the fact that there are basically 0 shared colors between the different layers and buildings.  The bar thing in front is 100% distinct from the green building, which is totally distinct from the blue, etc.  I agree with them that it would be nice for the buildings to still stand out, but to also share SOME colors so it looks like they all exist in the same city!  E.g. Have a blue building, and a green building, but have their shadows be the same color, or something along those lines.

Offline Andy Tran

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Re: Bg for website.

Reply #11 on: October 04, 2006, 01:26:53 am
 Thanks! Now I see the idea.

Offline ndchristie

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Re: Bg for website.

Reply #12 on: October 04, 2006, 01:37:57 am
Adam nailed the palette, which is cool, saves me some explaining, thanks man   :y:

the other things i mentioned are basically that you should correct the perspective and unify the shading.  Your building in front is shaded nothing like the buildings behind it, they should share a light source (this will help also in letting you share colors in many cases).  You need to pick a method of describing the forms and stick to it, and also make it believable.  for instance, that building that is quite dark between the two blue/gray buildings, there is absolutely no reason for it to be in shadow.  none at all.  if it isnt in shadow, and is actually just a dark building, i think you need some better way of describing this, at least by lightening the front plane like the 3 buildings around it.  As far as correcting the perspective, the bulding in front is shown at a completely different angle when compared to the rest of the buildings, which are in a bizarre orthogonal distorted view as it is.  Drop down a vanishing point or two would be best i think, since you have enough shades to AA the lines, but you could also just do the entire thing where lines on the z axis are displayed as (-45 o) the way you have in the back.  regardless, the front building needs to be completely redrawn so that it fits, otherwise you break the percieved geometries and this is very bad unless you are doing in on purpose.

hope that helps explain things
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Andy Tran

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Re: Bg for website.

Reply #13 on: October 04, 2006, 12:23:00 pm
 Thanks.