AuthorTopic: wip portrait  (Read 6578 times)

Offline Ensellitis

  • 0001
  • *
  • Posts: 68
  • Karma: +0/-0
  • stop stealing my toast, please
    • View Profile

Re: wip portrait

Reply #10 on: September 30, 2006, 06:13:18 am
ok, almost done with it now...  all scan lines are gone and replaced with stlyistic dither or blocks

EDIT: sorry for the double post, i wasnt paying attention  :-[
« Last Edit: September 30, 2006, 07:20:51 am by Ensellitis »

Offline Opacus

  • 0011
  • **
  • Posts: 971
  • Karma: +0/-0
  • Entangled
    • View Profile
    • www.jimjansen.net

Re: wip portrait

Reply #11 on: September 30, 2006, 11:12:23 am
Pretty nice Enseltis! Probably my fav of yours.
I just don't like the background, it looks a bit to random.

Offline Helm

  • Moderator
  • 0110
  • *
  • Posts: 5159
  • Karma: +0/-0
    • View Profile
    • Asides-Bsides

Re: wip portrait

Reply #12 on: October 02, 2006, 11:13:19 am
I enjoy this piece, although I have to say I strongly disagree with mixing triangle slices with something else. But that's what I'd do, and you're free to do what you want to do. The triangles for me are useful mostly for unifying the basic pixel artifact with the 8x8 character limitation. If the difference between one and the other is too clear and segmented, I start to feel they just don't work as well as they could.

Offline Ensellitis

  • 0001
  • *
  • Posts: 68
  • Karma: +0/-0
  • stop stealing my toast, please
    • View Profile

Re: wip portrait

Reply #13 on: October 03, 2006, 03:13:46 pm
I enjoy this piece, although I have to say I strongly disagree with mixing triangle slices with something else. But that's what I'd do, and you're free to do what you want to do. The triangles for me are useful mostly for unifying the basic pixel artifact with the 8x8 character limitation. If the difference between one and the other is too clear and segmented, I start to feel they just don't work as well as they could.

thanks helm.  i do agree, this didnt turn out as well as i had hoped it would.  although i still like it, what you pointed out holds very true.  i think the styles were a bit to differnt to do what i had wanted.  i plan on doing something similiar to this in the future, and learn from my mistakes  :D