AuthorTopic: My sprites  (Read 7210 times)

Offline ndchristie

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Re: My sprites

Reply #10 on: September 29, 2006, 11:09:22 pm
these show promise, but i think you need to really work on your pixel techniques.  st0ven and tsugumo are great resources for you, and also sites like gmpixel etc

best of luck
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Skull

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Re: My sprites

Reply #11 on: September 30, 2006, 10:22:30 am

I'm trying to figure out, why there are so many colours in such a small piece.

You show promise, but you need cleaner, smoother line art.

Offline jkilla

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Re: My sprites

Reply #12 on: September 30, 2006, 02:08:55 pm
I'm trying to figure out, why there are so many colours in such a small piece.

You show promise, but you need cleaner, smoother line art.

that picture has soo many colors because i made it for one of my games and tried to make it  as detailed as possible :D this was back when i had no care for low palette works but now im getting better at reducing the palletes
!!!my sweet game DAY OF MADNESS!!! PLAY IT NOW!

Offline Draco9898

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Re: My sprites

Reply #13 on: October 01, 2006, 01:08:00 am
The asian dragon's tail looks segmented like a bad loy-polygon character, and the wing anatomy is not good, the muscles coming from the back are more complicated.
 I agree with otheres that the actual line art needs refining.
« Last Edit: October 01, 2006, 01:09:35 am by Draco9898 »

Offline jkilla

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Re: My sprites

Reply #14 on: October 05, 2006, 01:41:03 am
i relize the tail looks alitle strange but what do you mean about back muscles
anyways about that m16 i made for my sweet game DAY OF MADNESS
!!!my sweet game DAY OF MADNESS!!! PLAY IT NOW!