AuthorTopic: mah character.  (Read 13366 times)

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

mah character.

on: September 23, 2006, 08:56:41 pm
yeah.... this is probably my 6th or 7th attempt at making this guy. none of them were in this style though.

Werewolf

  • Guest

Re: mah character.

Reply #1 on: September 23, 2006, 09:03:54 pm
Couple things:

1. Tip at back of beanie is odd.
2. Your pillowshading.
3. The angles of his feet are a bit odd for just standing.

Other than that, its pretty cool, but really fix the pillow shading.

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

Re: mah character.

Reply #2 on: September 23, 2006, 09:05:05 pm
.....i'll try to fix those things. thanks.

edit: better?

« Last Edit: September 23, 2006, 09:10:38 pm by 1up »

Offline Enichan

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
  • Rawr n__n
    • View Profile

Re: mah character.

Reply #3 on: September 23, 2006, 10:46:45 pm
Is this for a platformer? Because if not you might want to either lower the nearer to the viewer foot a pixel, or pull the other one up.

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

Re: mah character.

Reply #4 on: September 23, 2006, 11:07:03 pm
Is this for a platformer? Because if not you might want to either lower the nearer to the viewer foot a pixel, or pull the other one up.
it's not for a game, but i wanted to practice platformer sprites because none of the sprites i do are standing like a platformer character would.

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

Re: mah character.

Reply #5 on: September 24, 2006, 03:32:20 pm
i might actually use this guy in a game. i'm just making him in different outfits, for practice. here's a scuba suit.

Offline Ryuria

  • 0001
  • *
  • Posts: 18
  • Karma: +0/-0
    • View Profile

Re: mah character.

Reply #6 on: September 24, 2006, 03:56:00 pm
The pallette is too dark to really notice any difference in between the shades. The shading itself is basic and pillowed. Its also got some small legs.

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

Re: mah character.

Reply #7 on: September 24, 2006, 03:59:57 pm
The pallette is too dark to really notice any difference in between the shades. The shading itself is basic and pillowed. Its also got some small legs.
i tried to remove the pillow shading.. should i just use that inbetween shade as an AAing color?

Offline Xion

  • 0100
  • ***
  • Posts: 1551
  • Karma: +0/-0
    • View Profile
    • FourbitFriday

Re: mah character.

Reply #8 on: September 24, 2006, 08:52:32 pm
Brighten these sprites up a bit...no a lot. The details are completely lost, and the shades are way too close. Really, with shades that close, AA isn't really needed.
I don't see the pillowshading everyone is talking about. It looks like the lightsource is coming from the upper-right hand corner. In the scuba version, a blue tint over the facemask would make it more evident that he's wearing a mask. Or even just a white hilight.
Some hilights on both of them in general would be nice and bring out the form alot more.

These are nice, though. Keep up the good work.

Offline 1up

  • 0010
  • *
  • Posts: 232
  • Karma: +0/-0
  • bbbbbbbbbbbbbb
    • View Profile
    • Portfolio

Re: mah character.

Reply #9 on: September 24, 2006, 10:46:07 pm
Brighten these sprites up a bit...no a lot. The details are completely lost, and the shades are way too close. Really, with shades that close, AA isn't really needed.
I don't see the pillowshading everyone is talking about. It looks like the lightsource is coming from the upper-right hand corner. In the scuba version, a blue tint over the facemask would make it more evident that he's wearing a mask. Or even just a white hilight.
Some hilights on both of them in general would be nice and bring out the form alot more.

These are nice, though. Keep up the good work.
okay, i'll try that... just a sec