AuthorTopic: mah character.  (Read 13213 times)

Offline 1up

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mah character.

on: September 23, 2006, 08:56:41 pm
yeah.... this is probably my 6th or 7th attempt at making this guy. none of them were in this style though.

Werewolf

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Re: mah character.

Reply #1 on: September 23, 2006, 09:03:54 pm
Couple things:

1. Tip at back of beanie is odd.
2. Your pillowshading.
3. The angles of his feet are a bit odd for just standing.

Other than that, its pretty cool, but really fix the pillow shading.

Offline 1up

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Re: mah character.

Reply #2 on: September 23, 2006, 09:05:05 pm
.....i'll try to fix those things. thanks.

edit: better?

« Last Edit: September 23, 2006, 09:10:38 pm by 1up »

Offline Enichan

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Re: mah character.

Reply #3 on: September 23, 2006, 10:46:45 pm
Is this for a platformer? Because if not you might want to either lower the nearer to the viewer foot a pixel, or pull the other one up.

Offline 1up

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Re: mah character.

Reply #4 on: September 23, 2006, 11:07:03 pm
Is this for a platformer? Because if not you might want to either lower the nearer to the viewer foot a pixel, or pull the other one up.
it's not for a game, but i wanted to practice platformer sprites because none of the sprites i do are standing like a platformer character would.

Offline 1up

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Re: mah character.

Reply #5 on: September 24, 2006, 03:32:20 pm
i might actually use this guy in a game. i'm just making him in different outfits, for practice. here's a scuba suit.

Offline Ryuria

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Re: mah character.

Reply #6 on: September 24, 2006, 03:56:00 pm
The pallette is too dark to really notice any difference in between the shades. The shading itself is basic and pillowed. Its also got some small legs.

Offline 1up

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Re: mah character.

Reply #7 on: September 24, 2006, 03:59:57 pm
The pallette is too dark to really notice any difference in between the shades. The shading itself is basic and pillowed. Its also got some small legs.
i tried to remove the pillow shading.. should i just use that inbetween shade as an AAing color?

Offline Xion

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Re: mah character.

Reply #8 on: September 24, 2006, 08:52:32 pm
Brighten these sprites up a bit...no a lot. The details are completely lost, and the shades are way too close. Really, with shades that close, AA isn't really needed.
I don't see the pillowshading everyone is talking about. It looks like the lightsource is coming from the upper-right hand corner. In the scuba version, a blue tint over the facemask would make it more evident that he's wearing a mask. Or even just a white hilight.
Some hilights on both of them in general would be nice and bring out the form alot more.

These are nice, though. Keep up the good work.

Offline 1up

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Re: mah character.

Reply #9 on: September 24, 2006, 10:46:07 pm
Brighten these sprites up a bit...no a lot. The details are completely lost, and the shades are way too close. Really, with shades that close, AA isn't really needed.
I don't see the pillowshading everyone is talking about. It looks like the lightsource is coming from the upper-right hand corner. In the scuba version, a blue tint over the facemask would make it more evident that he's wearing a mask. Or even just a white hilight.
Some hilights on both of them in general would be nice and bring out the form alot more.

These are nice, though. Keep up the good work.
okay, i'll try that... just a sec

Offline 1up

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Re: mah character.

Reply #10 on: September 24, 2006, 10:50:55 pm
better?

Offline Cow

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Re: mah character.

Reply #11 on: September 24, 2006, 10:52:38 pm
Now your color between light and dark seems to be wasted.

Offline 1up

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Re: mah character.

Reply #12 on: September 24, 2006, 10:54:50 pm
okay... now i'll change that :lol:

edit: here:
« Last Edit: September 24, 2006, 10:59:41 pm by 1up »

Offline Helm

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Re: mah character.

Reply #13 on: September 25, 2006, 12:36:12 am


a lot of palette editing, you need to work on color selection and stuff, but otherwise your design isn't bad, you are making progress here. Keep going, man! I lightness-varied your outlines and look how I used colors from different parts on different parts. You just need to make them a bit less primary and more together. I'm eager to see new versions from you!

Offline 1up

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Re: mah character.

Reply #14 on: September 25, 2006, 12:41:13 am


a lot of palette editing, you need to work on color selection and stuff, but otherwise your design isn't bad, you are making progress here. Keep going, man! I lightness-varied your outlines and look how I used colors from different parts on different parts. You just need to make them a bit less primary and more together. I'm eager to see new versions from you!
yeah, my problem with my pieces is i never decide a pallete. i should probably start doing that. i'll try it with more re-usable colors and see what i come up with

Offline Helm

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Re: mah character.

Reply #15 on: September 25, 2006, 12:47:44 am
Rocksome. Godspeed!

Offline 1up

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Re: mah character.

Reply #16 on: September 25, 2006, 12:49:00 am

Offline JWW

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Re: mah character.

Reply #17 on: September 25, 2006, 12:57:13 am
translation: awesome, good luck.
:F

Offline 1up

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Re: mah character.

Reply #18 on: September 25, 2006, 12:58:56 am
translation: awesome, good luck.
:F
oh.....  :lol:
« Last Edit: September 25, 2006, 01:01:36 am by 1up »

Offline 1up

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Re: mah character.

Reply #19 on: September 25, 2006, 01:17:23 am
well, i'm getting off for the night. this is what i managed to get done with some new colors.

Offline Helm

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Re: mah character.

Reply #20 on: September 25, 2006, 01:20:57 am
Better already. Don't forget to elongate the far arm.

Offline Tube

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Re: mah character.

Reply #21 on: September 25, 2006, 10:00:13 am
Next time try some hue-shifts(?) and show the creases in shading, not in the lineart.

Offline 1up

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Re: mah character.

Reply #22 on: September 25, 2006, 08:02:11 pm
i think i finished it... although i don't like how the body turned out, i don't do too well with folds. but i'm getting better at least.

Offline Takai Soyokaze

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Re: mah character.

Reply #23 on: September 25, 2006, 08:41:40 pm


1. Fixed the black outlines, and touched up some minor details.

2. Ignore the nose, I just was testing what it would look like and it turned out good.

Offline 1up

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Re: mah character.

Reply #24 on: September 25, 2006, 08:45:28 pm


1. Fixed the black outlines, and touched up some minor details.

2. Ignore the nose, I just was testing what it would look like and it turned out good.
the nose is already there. i use a line of shading to show it.... your edit kind of ruins it..

Offline Takai Soyokaze

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Re: mah character.

Reply #25 on: September 25, 2006, 08:52:36 pm
The small highlight line does not show the nose well, even if it is anime style. You could use a highlight instead of a shadow, but maybe try showing the top of the bridge of the nose if you want a nose in the picture. I thought you had overlooked it on purpose, so sorry for clashing with your creativity, but do like I said, ignore the nose I did, I was just giving you something to think about.

Offline 1up

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Re: mah character.

Reply #26 on: September 25, 2006, 08:57:17 pm
The small highlight line does not show the nose well, even if it is anime style. You could use a highlight instead of a shadow, but maybe try showing the top of the bridge of the nose if you want a nose in the picture. I thought you had overlooked it on purpose, so sorry for clashing with your creativity, but do like I said, ignore the nose I did, I was just giving you something to think about.
there is a higlight on there.... i should probably lighten it... but yeah, i'll try to add some more shadow to it

Offline Takai Soyokaze

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Re: mah character.

Reply #27 on: September 25, 2006, 09:04:16 pm
Yeah, a bit more contrast would help, but the highlight itself don't... how do I put it, it just doesn't say "nose".

Offline 1up

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Re: mah character.

Reply #28 on: September 25, 2006, 09:08:29 pm
Yeah, a bit more contrast would help, but the highlight itself don't... how do I put it, it just doesn't say "nose".
better?

Offline Takai Soyokaze

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Re: mah character.

Reply #29 on: September 25, 2006, 10:48:05 pm
Is he supposed to be missing the eye? Not sure on that one...

As for the nose, not really, now his face looks blotchy.

Offline 1up

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Re: mah character.

Reply #30 on: September 25, 2006, 11:06:23 pm
Is he supposed to be missing the eye? Not sure on that one...

As for the nose, not really, now his face looks blotchy.
under his hair ;) and i'll try to fix the nose
edit:
« Last Edit: September 25, 2006, 11:12:07 pm by 1up »

Offline Souly

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Re: mah character.

Reply #31 on: September 25, 2006, 11:19:04 pm
The shirt folds look strange.
There's not enough movement to cause that much fold.

Offline 1up

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Re: mah character.

Reply #32 on: September 25, 2006, 11:29:46 pm
The shirt folds look strange.
There's not enough movement to cause that much fold.
yeah, i thought it looked wierd. but i don't think i'm going to edit this guy any more

Offline Xion

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Re: mah character.

Reply #33 on: September 26, 2006, 12:05:42 am
Wow, this is much improved over the original.
I agree with souly about the shirt-folds, but since you say you're done with the edits, I'll just say you've done a great job improving this and I hope you learned alot from the crits. Keep up the good work.  :y: :y: